A sample implementation of Screen Space Deferred Decals using OpenGL.
☆34Dec 13, 2019Updated 6 years ago
Alternatives and similar repositories for deferred-decals
Users that are interested in deferred-decals are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- The core backend library used to power Vortex. The library is designed to abstract GL rendering into easier to understand classes/functio…☆10Nov 7, 2024Updated last year
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago
- SVG renderer for HaxeFlixel☆11Mar 30, 2025Updated last year
- A versatile rendering engine designed with an API-agnostic architecture☆23Sep 25, 2025Updated 6 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆39Jan 15, 2025Updated last year
- Deploy open-source AI quickly and easily - Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Small openGL demo program with purely-procedural grass generation☆10Nov 10, 2016Updated 9 years ago
- Screen space global illumination for interactive mixed reality☆14Dec 13, 2017Updated 8 years ago
- A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity☆16May 29, 2017Updated 8 years ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Feb 25, 2020Updated 6 years ago
- A rough implementation of Radiance Cascades using world space dense grids☆19Apr 28, 2024Updated last year
- Fork of Kade Engine.☆13Jul 4, 2023Updated 2 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆56Dec 24, 2021Updated 4 years ago
- 🚀 🚀 🚀 Skeletal animation in a clean and unified structure for easy use☆20Oct 5, 2023Updated 2 years ago
- Vulkan meshlet + visibility buffer renderer☆62Dec 10, 2023Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- April Fools update(s)☆13Apr 2, 2022Updated 4 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆21Jul 10, 2019Updated 6 years ago
- Interactive 3D Gizmo gadget for raylib☆19Apr 19, 2025Updated 11 months ago
- Invk - Inverse Kinematics Library with Quaternions☆30Nov 24, 2025Updated 4 months ago
- DX12 C++20 rendering engine☆17Nov 24, 2020Updated 5 years ago
- Moment shadow mapping walkthrough (description only)☆29Mar 19, 2018Updated 8 years ago
- A Unity project with a one-size-fits-all triplanar building shader☆16Mar 29, 2022Updated 4 years ago
- ik rig retarget☆16Aug 24, 2025Updated 7 months ago
- An experimental game-engine☆13Jul 9, 2023Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.☆66Aug 9, 2020Updated 5 years ago
- ☆16Jul 16, 2022Updated 3 years ago
- A useful tool for tracking native (C++) memory leakage in Windows 10 environment (support both x86 and x64)☆11Jan 8, 2021Updated 5 years ago
- spherical harmonics coefficients sampler & viewer☆20Feb 20, 2017Updated 9 years ago
- ☆18Mar 10, 2026Updated last month
- An OpenGL sample implementation of Reflective Shadow Maps.☆17Sep 15, 2019Updated 6 years ago
- A Skin tool in Maya 2023☆16May 23, 2025Updated 10 months ago
- A small interpreted scripting language with C-style Syntax. Written in C++.☆22Apr 21, 2015Updated 10 years ago
- Visual shader editor for Lumix Engine☆15Aug 23, 2025Updated 7 months ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Manages/loads mods for FNF☆29Aug 29, 2023Updated 2 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆55Mar 10, 2025Updated last year
- An Aseprite extension to export animations into Sparrow V2 spritesheet format☆39Apr 1, 2025Updated last year
- A simple and easy-to-use library to enjoy videogames programming, Experimental support for multiple monitors.☆13May 12, 2024Updated last year
- Small Renderer using OpenGL and Vulkan API graphics. IN-DEVELOPMENT☆19Mar 17, 2017Updated 9 years ago
- Skybox previewer and generator using BlockadeLabs☆15May 13, 2023Updated 2 years ago
- ☆20Mar 13, 2026Updated last month