diharaw / deferred-decalsLinks
A sample implementation of Screen Space Deferred Decals using OpenGL.
☆34Updated 5 years ago
Alternatives and similar repositories for deferred-decals
Users that are interested in deferred-decals are comparing it to the libraries listed below
Sorting:
- Squall's custom Vulkan engine.☆34Updated last week
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆41Updated 3 years ago
- Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap☆29Updated 3 years ago
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆54Updated 5 months ago
- OpenGL Renderer w/ FrameGraph☆93Updated 3 months ago
- Voxel cone traced dynamic global illumination.☆51Updated last year
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆60Updated 5 years ago
- Experimental DirectX 12 Rendering Engine☆87Updated last month
- Forward plus rendering using Vulkan☆34Updated 8 years ago
- ☆41Updated 5 years ago
- ☆24Updated 4 years ago
- Yet another pet engine☆70Updated 4 months ago
- ☆132Updated 2 years ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆55Updated 2 months ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆51Updated last year
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆125Updated last year
- Single file DDS header encoder and decoder☆76Updated 3 weeks ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- Next-gen general purpose game engine written in modern C++☆60Updated 2 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆83Updated this week
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆53Updated 3 years ago
- An attempt at a fully featured Vulkan 3D engine.☆20Updated 4 years ago
- Embeddable cross-platform realtime engine☆38Updated last week
- Experiment with generating clouds in real time on low end computer☆129Updated 5 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Nabla's Tests and Examples source code☆41Updated this week
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆21Updated last year
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆57Updated 3 years ago