Simple OpenGL boilerplate code
☆63Dec 29, 2023Updated 2 years ago
Alternatives and similar repositories for opengl_premake_boilerplate
Users that are interested in opengl_premake_boilerplate are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Another game engine.☆12Jan 13, 2026Updated 6 months ago
- a toy 3d game engine with voxel support☆32Mar 6, 2026Updated 4 months ago
- 3D first person shooter game.☆11May 18, 2020Updated 6 years ago
- Dart bindings for Raylib!☆12Nov 21, 2021Updated 4 years ago
- glaucus screenshots☆14Apr 10, 2026Updated 3 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Client library for Maelstrom and solutions to the Fly.io distributed systems challenges - gossip glomers☆14Feb 26, 2023Updated 3 years ago
- MonoGame LDtk Importer☆11Apr 1, 2022Updated 4 years ago
- ☆23Apr 28, 2026Updated 3 months ago
- Working through Crafting Interpreters, in Unity C#.☆13Jul 12, 2021Updated 5 years ago
- Dusk is a small game template / framework or whatever you want to call it. I made it to make the start of a project more enjoyable for me…☆30Dec 30, 2024Updated last year
- Single header OpenGL utility library in the public domain☆24Jan 14, 2024Updated 2 years ago
- OpenGL 4.3 required☆14May 2, 2016Updated 10 years ago
- This is a repo that can be cloned to get started quickly with Sihl.☆14Aug 10, 2021Updated 4 years ago
- ☆13Feb 14, 2021Updated 5 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Original Xbox debug communication suite☆12Jul 10, 2018Updated 8 years ago
- Scala-Java interoperability examples☆11Sep 28, 2015Updated 10 years ago
- Jaggies - a tiny vector graphics library☆31Mar 3, 2020Updated 6 years ago
- Cross-platform utility module for Odin to open native dialogs for the filesystem, message boxes, color-picking.☆21Dec 19, 2024Updated last year
- A SoundFont MIDI synthesizer written in pure Odinlang☆11Aug 13, 2023Updated 2 years ago
- XEX2 tooling for Ghidra.☆11Mar 6, 2019Updated 7 years ago
- Scalar 2024 - Generative Art in Scala, No AI Required☆11Mar 27, 2024Updated 2 years ago
- C++ sample application as a starting point using the ECS implementation EnTT and SDL2☆13Sep 6, 2022Updated 3 years ago
- Typescript definitions for the Adobe UXP API☆12Jun 19, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Naive interpreter for a Python like language☆13Jan 20, 2022Updated 4 years ago
- A safe immutable string format for C☆14Jul 13, 2026Updated 2 weeks ago
- A nonogram logic game by KDE☆14Updated this week
- A simple 2D java game to learn some libGDX☆10Mar 25, 2018Updated 8 years ago
- Integrates the Cairo graphics library into Unreal Engine 4.☆11Aug 14, 2015Updated 10 years ago
- A simple documentation generator for Odin projects☆19Jul 19, 2026Updated last week
- vscode support for chez shame☆10Dec 3, 2019Updated 6 years ago
- my dotfiles and scripts!☆12Sep 16, 2024Updated last year
- Playing around with real time raytracing and non-photorealistic rendering for the contest subission of the Computer Graphics course Unive…☆10Jul 11, 2020Updated 6 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ☆14Aug 7, 2021Updated 4 years ago
- Generate CloudFormation templates with OCaml☆13Dec 3, 2024Updated last year
- Runtime Assembler for C++☆13Dec 15, 2023Updated 2 years ago
- An interactive star map, written in Typescript and WebAssembly using Zig☆11Dec 29, 2025Updated 7 months ago
- Amateur 2D Game Engine written in C++ 14 & modern OpenGL with SDL2 and scripting in lua☆13Oct 27, 2018Updated 7 years ago
- Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer☆13Oct 15, 2017Updated 8 years ago
- ☆10Jun 13, 2015Updated 11 years ago