thehugh100 / Simple-Asset-PackerLinks
Simple cross-platform asset packer for use with games & standalone applications
☆21Updated 2 years ago
Alternatives and similar repositories for Simple-Asset-Packer
Users that are interested in Simple-Asset-Packer are comparing it to the libraries listed below
Sorting:
- A deferred physically based 3D renderer into a simple to use header-only library.☆65Updated 10 months ago
- C++ Game Engine with OpenGL 4.1 for Windows & MacOS☆26Updated 2 months ago
- A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single functi…☆113Updated 3 weeks ago
- C++/OpenGL 2D game engine☆23Updated 4 years ago
- Game engine created using OpenGL and C++☆134Updated 5 years ago
- Raylib backend for Dear ImGui☆40Updated last year
- JoltPhysics C interface☆124Updated last week
- ☆40Updated last year
- Small 2D Game Engine☆71Updated this week
- It's gonna be the same thing as DungeonCrawler, just written in C++ for no good reason☆57Updated 2 years ago
- A student-made C++ game engine☆21Updated 5 months ago
- A starter project for graphics applications using SDL, bgfx and Dear ImGui☆338Updated last year
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆141Updated last year
- Use EnTT in Lua with Sol2☆51Updated 9 months ago
- CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stb-image and cgltf☆69Updated 3 months ago
- Utilities and common code for use with raylib☆116Updated last year
- Growl is a lightweight, portable game development framework written in C++17.☆12Updated this week
- Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.☆304Updated this week
- Useful components for raylib using the C++ programming language☆44Updated 10 months ago
- RavEngine sample programs☆35Updated last month
- A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)☆124Updated 2 months ago
- Physically based rendering (PBR) for raylib☆112Updated 3 years ago
- Cross-Platform Interface for Modern Graphics APIs (Vulkan, DirectX 12, Metal)☆71Updated 2 weeks ago
- A rendering engine, what else?☆51Updated 3 years ago
- C++ OpenGL/Vulkan 3D Game Engine☆53Updated this week
- Druid Engine - Improving my C++ / OpenGL skills by writing a Game Engine.☆56Updated 2 years ago
- [Old engine] We moved to Surge https://discord.gg/35DgEhZ8J7☆10Updated 4 years ago
- An OpenGL game engine with simple architecture and easy to understand codebase☆48Updated 3 weeks ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆70Updated this week
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆317Updated 2 years ago