3D DirectX PBMPM with Fluid Mesh Shading
☆47Jan 22, 2025Updated last year
Alternatives and similar repositories for Breakpoint
Users that are interested in Breakpoint are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Aug 30, 2017Updated 8 years ago
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆250Oct 17, 2024Updated last year
- This is a simple version including dense sovler only.☆23Oct 12, 2021Updated 4 years ago
- ☆12Apr 16, 2024Updated 2 years ago
- ☆17Feb 11, 2020Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Photos-AI Photos-AI-2024 AI-PHOTOS AI AI-BOT Photos-AI-bot ai-bot-generate-photos Photos-AI-2024-download Photos-AI-setup Photos-AI-202…☆11Nov 30, 2024Updated last year
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆107Sep 2, 2020Updated 5 years ago
- A C++ library of useful functions for simulating worlds☆18Apr 19, 2026Updated 2 weeks ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Aug 30, 2017Updated 8 years ago
- A MLS-MPM based 3D fluid system simulation implemented with Taichi☆23Feb 6, 2024Updated 2 years ago
- GPU LBVH builder implemented in Vulkan and GLSL.☆61Aug 27, 2023Updated 2 years ago
- ☆22Jan 25, 2026Updated 3 months ago
- [Experimental] Taichi AOT Plugin for UE5☆15Mar 15, 2023Updated 3 years ago
- ☆11Nov 19, 2025Updated 5 months ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Position-Based Dynamics 2d simulation on the GPU☆12Apr 13, 2021Updated 5 years ago
- A simple jelly simulation using Position Based Dynamics☆14Jun 24, 2021Updated 4 years ago
- CoRdE model implementation: simulating ropes, chains, and other elastic strings☆11May 8, 2020Updated 5 years ago
- Photorealistic ray-traced micro-voxel fps engine☆25Apr 29, 2025Updated last year
- some physics implemented on Taichi-AOT & Unity☆17Dec 4, 2022Updated 3 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 2 years ago
- The source code of our paper PNCG.☆66Jan 21, 2026Updated 3 months ago
- Real-Time Fluid Simulation using WebGPU☆19Apr 21, 2026Updated last week
- CIS565: CUDA Rasterizer☆18Mar 17, 2018Updated 8 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Lightweight 3D C++ OpenGL engine, with physics powered by XPBD☆23Feb 9, 2024Updated 2 years ago
- CEDEC2022 Slide "Position Based Dynamics Onramp"☆18Aug 22, 2022Updated 3 years ago
- A series of rendering tutorials based on DirectX 12.☆15Feb 21, 2022Updated 4 years ago
- SPH simulation in Vulkan compute shader.☆49Sep 9, 2022Updated 3 years ago
- Javascript Tetrahedral FEM Simulation☆79Dec 28, 2023Updated 2 years ago
- Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer☆12Oct 15, 2017Updated 8 years ago
- Using taichi to implement position based dynamic☆22Jun 4, 2022Updated 3 years ago
- 3D Eulerian Fluid Solver in C++, based on work of J.Stam, R.Fedkiw and A.Selle.☆12Aug 31, 2021Updated 4 years ago
- Optimization-based implicit material point method☆57Dec 13, 2025Updated 4 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A position-based physics engine☆18Jan 2, 2023Updated 3 years ago
- Replication of the amazing Grass/Foliage Rendering in Ghost of Tsushima☆17May 17, 2023Updated 2 years ago
- ☆21Jan 27, 2025Updated last year
- ☆18Feb 16, 2023Updated 3 years ago
- This is a fast GPU SPH framework☆21Jul 6, 2025Updated 9 months ago
- ☆18Jun 21, 2021Updated 4 years ago
- ☆57Jan 3, 2025Updated last year