ElementMo / FlexCuttingLinks
Work in progress object cutting based on Nvidia Flex
☆14Updated 4 years ago
Alternatives and similar repositories for FlexCutting
Users that are interested in FlexCutting are comparing it to the libraries listed below
Sorting:
- Cut a tetrahedral mesh with a triangle mesh in 3D.☆84Updated 4 years ago
- CAE is a tool for the simulation of rigid bodies and deformable objects.☆9Updated 4 years ago
- Position Based Elastic Rod for Jan Bender's PBD library. Bending and twisting constraint adapted from https://github.com/serpheroth/rod☆20Updated 9 years ago
- A position-based physics engine☆18Updated 2 years ago
- Volume rendering☆61Updated 2 years ago
- eXtended Position based dynamics implementation with soft body virtual cutting☆78Updated 2 years ago
- Implementation of the paper "Meshless Deformation Based on Shape Matching" http://dl.acm.org/citation.cfm?id=1073216☆16Updated 10 years ago
- Reimplementation of "Detailed Rigid Body Simulation with Extended Position Based Dynamics"☆19Updated 4 years ago
- ☆17Updated 5 years ago
- An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16☆81Updated 7 years ago
- A PBD simulation with triangulated obj and bgeo outputs for each frame for houdini input.☆34Updated 7 years ago
- SDF-based collision detection with MPM-based simulation☆40Updated 3 years ago
- FastCorotatedFEM is a minimalistic implementation of the corotated FEM method which was proposed in paper "Fast Corotated FEM using Opera…☆76Updated 6 years ago
- ☆24Updated 4 years ago
- The finite element method for 3D elastic objects☆56Updated 4 years ago
- Implementation of mesh to SDF algorithm (from "Distance Fields for Rapid Collision Detection in Physically Based Modeling" paper) on GPU☆19Updated 8 years ago
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆56Updated 7 months ago
- PhD independent study: implementing basic and important soft body deformation papers☆26Updated 7 years ago
- A cloth and soft body simulation library, using position based dynamics.☆42Updated 7 years ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆22Updated 2 years ago
- ☆31Updated 3 years ago
- C++ math / geometry / mesh processing library☆62Updated 6 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆107Updated 5 years ago
- Blender Render Package for OpenGL animations☆15Updated 3 years ago
- ☆25Updated 6 years ago
- Simulation tools for animating interacting soft objects☆31Updated 6 months ago
- implementation of XPBD: Position-Based Simulation of Compliant Constrained Dynamics☆10Updated 6 years ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago
- Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation proj…☆66Updated 11 years ago