ElementMo / FlexCuttingLinks
Work in progress object cutting based on Nvidia Flex
☆14Updated 4 years ago
Alternatives and similar repositories for FlexCutting
Users that are interested in FlexCutting are comparing it to the libraries listed below
Sorting:
- ☆18Updated 5 months ago
- Cut a tetrahedral mesh with a triangle mesh in 3D.☆86Updated 4 years ago
- Position Based Elastic Rod for Jan Bender's PBD library. Bending and twisting constraint adapted from https://github.com/serpheroth/rod☆20Updated 9 years ago
- A PBD simulation with triangulated obj and bgeo outputs for each frame for houdini input.☆34Updated 7 years ago
- eXtended Position based dynamics implementation with soft body virtual cutting☆84Updated 3 years ago
- Implementation of the paper "Meshless Deformation Based on Shape Matching" http://dl.acm.org/citation.cfm?id=1073216☆16Updated 11 years ago
- FastCorotatedFEM is a minimalistic implementation of the corotated FEM method which was proposed in paper "Fast Corotated FEM using Opera…☆77Updated 6 years ago
- ☆17Updated 5 years ago
- ☆21Updated 9 months ago
- A Qt application for Windows and Linux to generate tetrahedral meshes from surface meshes☆20Updated 8 months ago
- SDF-based collision detection with MPM-based simulation☆41Updated 4 years ago
- ☆26Updated 4 years ago
- ☆33Updated 4 years ago
- Reimplementation of "Detailed Rigid Body Simulation with Extended Position Based Dynamics"☆21Updated 5 years ago
- Implementation of mesh to SDF algorithm (from "Distance Fields for Rapid Collision Detection in Physically Based Modeling" paper) on GPU☆19Updated 8 years ago
- An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16☆87Updated 8 years ago
- PhD independent study: implementing basic and important soft body deformation papers☆26Updated 7 years ago
- The finite element method for 3D elastic objects☆56Updated 5 years ago
- Volume rendering☆60Updated 3 weeks ago
- Integration of broadphase & narrowphase algorithms implemented on GPU☆19Updated 2 years ago
- 3D Deformable Solid Simulator using the Finite Element Method☆12Updated 7 years ago
- Dynamics or quasi-static simulation of solid using finite element method and using different consti- tutive models such as linear elastic…☆16Updated 6 years ago
- A position-based physics engine☆18Updated 2 years ago
- realize XPBD with rust and render in Unity☆37Updated 4 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆78Updated 2 years ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆37Updated 7 years ago
- SOFA-Renderer asset for Unity☆68Updated last week
- Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation proj…☆68Updated 11 years ago
- Cross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation w…☆56Updated this week
- Soft body physics using Position Based Dynamics☆17Updated 8 years ago