dan200 / MiniTKLinks
MiniTK - Easy to use OpenGL/AL bindings ported from OpenTK. Designed for use with SDL2#
☆12Updated 8 years ago
Alternatives and similar repositories for MiniTK
Users that are interested in MiniTK are comparing it to the libraries listed below
Sorting:
- Kick start executable for running stand-alone distributed Mono applications☆75Updated 3 weeks ago
- Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.☆66Updated 8 months ago
- OpenAL# - C# Wrapper for OpenAL Soft☆50Updated 4 years ago
- Game engine inspired by id Tech and Source written in C#☆62Updated last month
- C# Vulkan interface/polyfill for WINDOWS and MacOS☆21Updated 6 years ago
- GLFW Bindings for C#/.Net☆33Updated 9 years ago
- C# port of the famous C framework☆69Updated 6 years ago
- Linux kick start executable for running stand-alone distributed Mono applications☆47Updated 10 years ago
- Old repository with C# Editor and C# API for creating games in Flax Engine☆139Updated 4 years ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 11 months ago
- Fork of the .net port of GWEN - GUI Without Extravagant Nonsense☆11Updated 12 years ago
- A Multi-spectrum signed distance field font sample for monogame☆72Updated 6 years ago
- C# Bindings for the Vulkan API & SPIR-V☆150Updated 2 years ago
- NativeAOT port for Microsoft GDKX platforms☆47Updated last month
- C# port of stb_truetype.h☆50Updated last year
- A 2D path and shape drawing library for MonoGame and XNA.☆95Updated 5 years ago
- MonoGame Content Importers, Shaders, etc☆55Updated 2 years ago
- Low-level Vulkan bindings for .NET.☆185Updated 2 years ago
- Demo implementation of a Stride root render feature that you can use in the graphics compositor☆17Updated 4 years ago
- Optimized math for games, based on XNA APIs☆99Updated 4 years ago
- .NET bindings for GLFW.☆49Updated 3 years ago
- Automatic generated bindings of GLFW3 for .NET☆32Updated 8 years ago
- C# bindings for the bgfx graphics library☆168Updated 3 years ago
- One framework for creating powerful cross-platform games.☆53Updated last week
- A simple commandline frontend for D3DCompile to build FX 2.0 HLSL effect files, designed for FNA-based games☆12Updated 4 years ago
- A C# port of the GWEN GUI library, with an OpenTK renderer☆31Updated 7 years ago
- C# port of https://github.com/memononen/nanovg☆62Updated last year
- Sample SharpVk applications using Vulkan API in C#☆26Updated 7 years ago
- Minimal hackable C# ECS (sparse buffers)☆74Updated 2 years ago
- A game engine to learn about game engine development☆129Updated 3 years ago