FNA-XNA / FNA.Steamworks
XNA4 Xbox Live reimplementation for Steamworks
☆13Updated 2 years ago
Alternatives and similar repositories for FNA.Steamworks:
Users that are interested in FNA.Steamworks are comparing it to the libraries listed below
- Game engine inspired by id Tech and Source written in C#☆61Updated last year
- A C# game engine based on OpenGL and OpenTK.☆10Updated 10 years ago
- Building an open source 3D real time strategy game!☆18Updated last year
- Fork of the .net port of GWEN - GUI Without Extravagant Nonsense☆11Updated 11 years ago
- VSCode extension for daScript language☆9Updated 2 months ago
- Theorafile - Ogg Theora Video Decoder Library☆31Updated 3 weeks ago
- A code first game development framework written in C# using dot net core 5☆15Updated last year
- Dynamic, procedural 3D full-scale planet demo☆14Updated 5 months ago
- CSG Editor made in C#☆23Updated 2 years ago
- Master - Microsoft .NET C# XNA Quake 2 Renderer v1.1☆13Updated 11 years ago
- A first person camera written with C# for XNA or MonoGame 3D applications. Can move to any direction and can view the world in any angle …☆8Updated 6 years ago
- An implementation of the Squid GUI library for MonoGame☆16Updated 5 years ago
- The exomia/framework can be used to develop cross platform applications, 2D/3D video games and simulations.☆24Updated 2 years ago
- ☆13Updated 8 months ago
- OpenAL# - C# Wrapper for OpenAL Soft☆49Updated 3 years ago
- Voxel Engine and Game☆51Updated 4 months ago
- ☆19Updated last year
- Gamebryo LightSpeed 3 (3.2.0.661) SDK, Windows-PC☆9Updated 3 years ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 6 years ago
- Base Monogame objects for managing relative transforms.☆24Updated 5 years ago
- Tile IDE (tIDE) and xTile are an integrated solution for building tile-based games for Windows, Xbox 360 and Windows Phone 7 using Micros…☆42Updated 7 years ago
- Re-implement Comanche's voxel space terrain rendering algorithm with csharp☆11Updated 4 years ago
- Generic Level Editor 2D☆83Updated 2 years ago
- The source from my XNA Shader programmin tutorial series for XNA 3.1☆35Updated 7 years ago
- C#/Mono binding for Tilengine 2D retro graphics engine☆21Updated 2 years ago
- Original Source code release for MechCommander 2 from Microsoft☆30Updated last year
- A Work-In-Progress ECS-based cross-platform game engine, written in pure C#.☆46Updated 10 months ago
- Managed wrapper for the PhysFS library☆20Updated 7 years ago
- XNA Version of NeoForce Controls☆21Updated 10 years ago
- A game engine using C# / OpenTK, not very good☆18Updated 2 years ago