daanvanhasselt / lensflare
OF project, experimenting with shaders to create a lens flare and a light-scattering effect.
☆22Updated 12 years ago
Alternatives and similar repositories for lensflare:
Users that are interested in lensflare are comparing it to the libraries listed below
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 7 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- ☆23Updated 12 years ago
- ☆11Updated 6 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Simple Terrain Engine in 200 Lines of Code☆30Updated 9 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- Vulkan app demonstrating glTF 2.0 Morph Targets (Blend shapes)☆24Updated 4 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 6 years ago
- 3D Physics Engine.☆51Updated 8 years ago
- Sample for the Voxels library☆36Updated 10 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 7 months ago
- ☆12Updated 7 years ago
- A C++ implementation of curl noise for adding turbulence to particles.☆15Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 2 years ago
- #include <engine>☆40Updated 6 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago