chickensoft-games / Serialization
Easy to use serializable models with AOT compilation support and System.Text.Json compatibility.
☆43Updated this week
Related projects ⓘ
Alternatives and complementary repositories for Serialization
- Create mixins and generate metadata about types at build time to enable reflection in ahead-of-time (AOT) environments.☆30Updated last month
- Lightweight collections, utilities, and general interface types to help make maintainable code.☆23Updated this week
- C# source generators for the Godot Game Engine☆123Updated this week
- Human-friendly, hierarchical and serializable state machines for games and apps in C#.☆189Updated this week
- Supercharge your Godot nodes with power-ups and third party source generators.☆55Updated 6 months ago
- Compose chunks of save data into a single data type by creating loosely coupled save chunks at various points in the scene tree.☆10Updated last month
- Node-based dependency injection for C# Godot scripts at build-time, including utilities for automatic node-binding, additional lifecycle …☆98Updated 3 weeks ago
- C# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, a…☆11Updated last week
- Opinionated Godot logging interface and console implementation for C#☆20Updated this week
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆35Updated this week
- A .NET template for quickly creating a C# nuget package for use with Godot 4.☆32Updated last week
- Set of extension libraries for Godot in C#.☆24Updated 2 months ago
- Godot☆25Updated 9 months ago
- ☆26Updated 6 months ago
- A template used for quickly setting up new Redot 4 C# games.☆112Updated this week
- C# Extras for Godot☆26Updated last month
- Reactive extensions for Godot C#☆93Updated 4 months ago
- A inventory system being made in Godot 4 C# for future games☆30Updated last month
- ☆84Updated this week
- Integrating [Bepu Physics v2](https://github.com/bepu/bepuphysics2) into [Stride](https://github.com/stride3d/stride).☆49Updated last month
- Xenko Game sample + headless server☆23Updated 2 years ago
- A collection of power-ups for your C# Godot game scripts that work with the SuperNodes source generator.☆16Updated 5 months ago
- Simple ASP.NET Core SignalR Server with Godot-mono SignalR Client☆21Updated 3 years ago
- A Godot C# Unit Test Framework.☆60Updated this week
- Benchmark 🏁 of C# ECS frameworks comparing multiple use cases☆22Updated last week
- A simple 2D/3D interaction system for Godot 4.☆56Updated 3 months ago
- An ever expanding Redot C# game dev library to be used across several game projects☆52Updated 3 weeks ago
- State machines, notifiers, and other utilities for C# Godot development.☆46Updated last year
- This editor plugin generates C# wrappers for classes from the GDExtension plugins.☆20Updated last month
- A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.☆123Updated last year