chickensoft-games / SerializationLinks
Easy to use serializable models with AOT compilation support and System.Text.Json compatibility.
☆67Updated 3 weeks ago
Alternatives and similar repositories for Serialization
Users that are interested in Serialization are comparing it to the libraries listed below
Sorting:
- Create mixins and generate metadata about types at build time to enable reflection in ahead-of-time (AOT) environments.☆64Updated last month
- Lightweight collections, utilities, and general interface types to help make maintainable code.☆44Updated last month
- Human-friendly, hierarchical and serializable state machines for games and apps in C#.☆272Updated 3 weeks ago
- Demo C# project for Godot 4 web exports☆43Updated 7 months ago
- Automatic C# bindings generator for GDExtension classes (Godot 4.4+)☆57Updated 6 months ago
- A collection of tools for accelerating Godot + C# game development, including resource loading, feature tags, and high-DPI utilities.☆52Updated 3 weeks ago
- Integrating [Bepu Physics v2](https://github.com/bepu/bepuphysics2) into [Stride](https://github.com/stride3d/stride).☆51Updated last year
- Supercharge your Godot nodes with power-ups and third party source generators.☆58Updated last year
- Various stride utilities / projects (stride3d.net)☆60Updated last year
- ☆41Updated 7 months ago
- ☆163Updated 2 weeks ago
- Reflection-free node-based dependency injection for C# Godot scripts, including utilities for automatic node-binding, additional lifecycl…☆182Updated 3 weeks ago
- Cross-Platform C# 2D game engine build ontop of MonoGame.☆27Updated 2 weeks ago
- C# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, a…☆19Updated 2 weeks ago
- Simple ASP.NET Core SignalR Server with Godot-mono SignalR Client☆22Updated 4 years ago
- A tool for generating UML diagrams from C# code, designed to work seamlessly with Godot and .NET projects. UMLGenerator simplifies visual…☆40Updated 3 weeks ago
- C# source generators for the Godot Game Engine☆241Updated last month
- This repository hosts course material designed for C# developers who want to learn game development using the Godot Engine.☆240Updated 3 weeks ago
- Compose chunks of save data into a single data type by creating loosely coupled save chunks at various points in the scene tree.☆25Updated 3 weeks ago
- Simple, synchronous, single-threaded reactive programming primitives and collections with fluent bindings. Sync guarantees deterministic …☆22Updated 2 weeks ago
- This editor plugin generates C# wrappers for classes from the GDExtension plugins.☆54Updated last week
- Reactive extensions for Godot C#☆97Updated last year
- A .NET template for quickly creating a C# nuget package for use with Godot 4.☆44Updated 3 weeks ago
- A template used for quickly setting up new Godot 4 C# games.☆131Updated last week
- Godot☆25Updated last year
- A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.☆122Updated 2 years ago
- A lightweight and easy to use entity component system with an effective feature set for making games.☆67Updated 3 years ago
- A inventory system being made in Godot 4 C# for future games☆29Updated last year
- This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.☆33Updated 3 years ago
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆76Updated last year