Reflection-free node-based dependency injection for C# Godot scripts, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.
☆219Jul 18, 2026Updated this week
Alternatives and similar repositories for AutoInject
Users that are interested in AutoInject are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Create mixins and generate metadata about types at build time to enable reflection in ahead-of-time (AOT) environments.☆67Jun 2, 2026Updated last month
- Human-friendly, hierarchical and serializable state machines for games and apps in C#.☆301Updated this week
- Compose chunks of save data into a single data type by creating loosely coupled save chunks at various points in the scene tree.☆30Updated this week
- Lightweight collections, utilities, and general interface types to help make maintainable code.☆48Apr 28, 2026Updated 2 months ago
- Simple, synchronous, single-threaded reactive programming primitives and collections with fluent bindings. Sync guarantees deterministic …☆27Jul 2, 2026Updated 2 weeks ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Make it possible to fully test Godot nodes and scenes with the appropriate adapters and interfaces.☆39Updated this week
- C# source generators for the Godot Game Engine