dfkeenan / StrideToolkitLinks
Stride Toolkit is a .NET Standard library for use with the Stride Game Engine.
☆30Updated last year
Alternatives and similar repositories for StrideToolkit
Users that are interested in StrideToolkit are comparing it to the libraries listed below
Sorting:
- Stride GameStudio running on Avalonia UI☆30Updated 5 years ago
- Various stride utilities / projects (stride3d.net)☆60Updated 10 months ago
- Multiplatform C# Game development framework☆45Updated 4 months ago
- Integrating [Bepu Physics v2](https://github.com/bepu/bepuphysics2) into [Stride](https://github.com/stride3d/stride).☆51Updated last year
- Demo implementation of a Stride root render feature that you can use in the graphics compositor☆17Updated 4 years ago
- A game engine.☆59Updated last week
- Some Xenko usage samples for Xenko 3.1.0.1 beta☆29Updated 6 years ago
- ☆27Updated 5 months ago
- Stride3D tutorials and examples in .NET 5 using C# 9.0 or .NET 6 using C# 10.☆17Updated last year
- C3DE is a 3D Game Engine powered by MonoGame☆126Updated 2 years ago
- Xenko GDC 2017 demo (by Silicon Studio)☆67Updated 3 years ago
- Game and prototypes with SharpDX and Directx 11☆51Updated last year
- A set of platform- and renderer-agnostic libraries for game development.☆29Updated 5 years ago
- Example of using Monogame and SharpGLTF to load animated glTF models at runtime.☆49Updated 2 years ago
- C# Realtime GUI System☆146Updated last year
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆87Updated last year
- Engine specific libraries for Empty Keys UI☆59Updated 5 months ago
- C# port of https://github.com/memononen/nanovg☆63Updated last year
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 7 years ago
- Focus Game Engine. This is Stride/Xenko fast-tracked for Phr00t's Software games. Improvements over the original Focus on Vulkan support,…☆103Updated 3 months ago
- 3d model viewer for Monogame☆37Updated 5 years ago
- A Work-In-Progress ECS-based cross-platform game engine, written in pure C#.☆46Updated last year
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated last year
- ☆20Updated 4 years ago
- Integration of AvaloniaUI and Veldrid☆21Updated 5 years ago
- Terrain implementation for the Stride game engine☆23Updated 5 years ago
- This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.☆32Updated 2 years ago
- Integration of MonoGame for Avalonia☆61Updated 2 years ago
- Live entity editing for Stride (fka Xenko) games.☆29Updated last year
- Content builder library for MonoGame.☆17Updated 2 years ago