willnode / Qu3e-SharpLinks
Lightweight and Simple 3D Open Source Physics Engine ported to C#
☆28Updated 8 years ago
Alternatives and similar repositories for Qu3e-Sharp
Users that are interested in Qu3e-Sharp are comparing it to the libraries listed below
Sorting:
- 2D Shape Editor for Unity Editor to create complex 3D meshes out of 2D shapes with RealtimeCSG support.☆114Updated 3 weeks ago
- Shared code between the Svelto repositories☆40Updated last year
- A 2D Physics Library for Networked Games☆56Updated 6 years ago
- Comparison chart for C# ECS solutions/frameworks☆53Updated 2 years ago
- Automatically exported from code.google.com/p/bullet-xna☆22Updated 9 years ago
- A simple channel driven logging script for use with Unity.☆46Updated 8 years ago
- An implementation of 32 bit floating point arithmetic in C#☆134Updated 14 years ago
- Library that adds Vector2i and Vector3i classes, which are integer counterparts to Vector2 and Vector3.☆24Updated 8 years ago
- Various collections which are completely unmanaged by the GC☆50Updated 4 years ago
- Very simple, lightweight Entity Component System platform based on archetype architecture☆28Updated last year
- C# port of the Cylcone physics engine☆55Updated 4 years ago
- NewtonUnityPlugin is a managed plugin for Unity 3D that allows you to use the Newton Dynamics physics engine☆51Updated 5 years ago
- Various DOTS Gotchas collected by me☆69Updated 6 years ago
- Henge3D Physics Library for XNA☆14Updated 15 years ago
- Unity3D: A set of helper classes for 2D geometric calculations.☆81Updated 8 years ago
- Goal Oriented Action Planning C#/.NET Library☆65Updated 5 years ago
- Managed C# library for handling KTX File Format☆13Updated 2 months ago
- Probably the simplest to use ECS for C#☆96Updated 2 years ago
- A C# QuadTree implementation specifically designed for testing AABB collisions in 2D space.☆42Updated 10 years ago
- Dynamic compilation tool for Unity3D engine.☆110Updated 9 years ago
- A replacement for Unity coroutines using C#7's async/await☆78Updated last year
- Goal oriented action planning beyond GOAP☆77Updated 5 years ago
- A Client/Server Network State-Synchronization Layer for Games☆160Updated 7 years ago
- A C# library for fixed point numbers☆54Updated 3 months ago
- Bresenham's line algorithm with fractional start/end points☆13Updated 3 years ago
- Powder Toy Game using Unity ECS☆53Updated 7 years ago
- Powerful open source developer console for Unity 3D game engine.☆42Updated 5 years ago
- A flood fill algorithm implementation for C#☆92Updated 5 years ago
- small example on how to use LiteEntitySystem using Unity engine☆43Updated last week
- Fork of Fleck optimized for Unity (or anything else really)☆17Updated 11 months ago