willnode / Qu3e-Sharp
Lightweight and Simple 3D Open Source Physics Engine ported to C#
☆27Updated 7 years ago
Alternatives and similar repositories for Qu3e-Sharp:
Users that are interested in Qu3e-Sharp are comparing it to the libraries listed below
- Automatically exported from code.google.com/p/bullet-xna☆21Updated 8 years ago
- A 2D Physics Library for Networked Games☆53Updated 5 years ago
- Library that adds Vector2i and Vector3i classes, which are integer counterparts to Vector2 and Vector3.☆25Updated 7 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆41Updated 2 years ago
- Shared code between the Svelto repositories☆41Updated 9 months ago
- Comparison chart for C# ECS solutions/frameworks☆53Updated last year
- A C# QuadTree implementation specifically designed for testing AABB collisions in 2D space.☆38Updated 9 years ago
- Bresenham's line algorithm with fractional start/end points☆13Updated 3 years ago
- C# port of stb_rect_pack.h☆9Updated 4 years ago
- Goal Oriented Action Planning C#/.NET Library☆64Updated 4 years ago
- Henge3D Physics Library for XNA☆14Updated 14 years ago
- C# port of the Cylcone physics engine☆53Updated 3 years ago
- Various DOTS Gotchas collected by me☆69Updated 5 years ago
- A C# library for fixed point numbers☆47Updated 6 years ago
- Roslyn analyzers for DefaultEcs users.☆15Updated 2 years ago
- A fork of the MoonSharp Lua interpreter focused on improving performance under Unity.☆13Updated last year
- Proof of concept to show how Mono.Cecil can be used with Unity for metaprogramming☆27Updated 6 years ago
- Unity3D: A set of helper classes for 2D geometric calculations.☆80Updated 7 years ago
- A C# game engine based on OpenGL and OpenTK.☆10Updated 11 years ago
- Unity Position Based Dynamics in two dimensions☆95Updated 4 months ago
- Workaround for jobified raycasts limitations