catoxliu / TextureLoader
This is a unity native plugin for Android platform to load a external image into a texture asynchronously.
☆23Updated 7 years ago
Related projects: ⓘ
- Light Probe Intensity Adjustment Tool for Unity3D☆65Updated last year
- Unity plugin that provide AsyncGPUReadback for OpenGL☆63Updated 5 years ago
- A project designed to teach an aspiring Unity VR developer the very basics of working with ComputeShaders in VR.☆38Updated 7 years ago
- ☆30Updated 7 years ago
- Mesh Deformation with Vertex Shader☆45Updated 4 years ago
- Fur rendering in Unity with Shell Texturing☆49Updated 7 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆51Updated 3 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- ☆45Updated this week
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆46Updated 2 years ago
- test code for Unity built-in shader internalskinning.compute☆45Updated 6 years ago
- Examples of how to draw a procedural triangle in Unity3D☆56Updated last year
- A few custom shadow implementation experiments within Unity☆32Updated 6 years ago
- Simple GPU water ripples in Unity 5.☆27Updated 8 years ago
- ☆28Updated last month
- Just a sandbox for experimenting with the animation rigging package☆22Updated 4 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- Experiments with Unity's scriptable rendering pipeline.☆30Updated 6 years ago
- ☆44Updated this week
- Unity HDR Display Output plugin for Windows 10☆19Updated 3 years ago
- Particle system using Curl Noise for Unity.☆31Updated 5 years ago
- Collection of independent & useful unity scripts - submodule this under /Assets/ in your project☆55Updated 10 months ago
- Camera projective uv-mapper☆50Updated 4 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 4 years ago
- Native Plugin Builder - CMake based c/c++ build system for Unity.☆26Updated 3 years ago
- Using Direct X compute shaders to emit and update up to 5,000,000 particles simultaneously. Particle-Mesh collision detection is done usi…☆47Updated 7 years ago
- Lens Flare using Ghost features implemented in Unity.☆28Updated 6 years ago
- A simple example of MRT (multi render targets) with Unity☆82Updated 7 years ago
- An implementation of Tonal Art Maps☆28Updated 6 years ago
- PNG encoding and decoding for Unity engine☆42Updated 4 years ago