catoxliu / TextureLoader
This is a unity native plugin for Android platform to load a external image into a texture asynchronously.
☆23Updated 7 years ago
Alternatives and similar repositories for TextureLoader:
Users that are interested in TextureLoader are comparing it to the libraries listed below
- Light Probe Intensity Adjustment Tool for Unity3D☆64Updated 2 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated 3 years ago
- Update textures at runtime in Unity☆31Updated 5 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆52Updated 2 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆62Updated 4 years ago
- A project designed to teach an aspiring Unity VR developer the very basics of working with ComputeShaders in VR.☆38Updated 7 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- Package distribution template for Unity.☆65Updated 5 years ago
- Lens Flare using Ghost features implemented in Unity.☆28Updated 7 years ago
- Unity plugin that provide AsyncGPUReadback for OpenGL☆64Updated 6 years ago
- ☆21Updated 6 years ago
- A simple example of MRT (multi render targets) with Unity☆86Updated 7 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 2 months ago
- A third person camera system for Unity using Chase Camera☆40Updated 13 years ago
- Examples of how to draw a procedural triangle in Unity3D☆58Updated last year
- Unity sample: Loading data from unmanaged memory to a GPU buffer.☆57Updated 3 years ago
- Camera projective uv-mapper☆50Updated 4 years ago
- Unity project with automated setup and update for using the VisualEffectGraph from the GitHub repository☆38Updated 5 years ago
- Asynchronous GPU readback implementation for Unity on Metal (macOS/iOS)☆50Updated 3 years ago
- A Unity Package which provides ECS IComponentData types for storing point cloud data and a ComponentSystem for writing that data to a ren…☆44Updated 5 years ago
- ☆30Updated 7 years ago
- Various C# scripts.☆82Updated last month
- ☆24Updated 7 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 7 years ago
- Optimized blur for Unity using compute shaders☆32Updated 5 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- GPU Particles for Unity☆49Updated 3 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago