cas4ey / behavior-studioLinks
BehaviorStudio is a cross-platform behavior trees editor that allows you to create, modify, view and save behavior trees in xml format. Please, see Wiki page for more information!
☆41Updated 8 years ago
Alternatives and similar repositories for behavior-studio
Users that are interested in behavior-studio are comparing it to the libraries listed below
Sorting:
- Crowds for Ogre using Recast/Detour☆38Updated 12 years ago
- Hierarchical-Task-Network planner in C++☆42Updated 8 years ago
- A flexible, modern, header-only implementation of behavior trees☆44Updated 4 years ago
- ☆62Updated 12 years ago
- Lightweight C++/Python Hierarchical Task Network (HTN) AI Engine☆39Updated 8 months ago
- Procedural world generator written in C++. Uses SFML for map rendering.☆36Updated 5 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- A C++11 header-only ECS (entity-component-system) library (no longer updated but feel free to use or extend it)☆55Updated 8 years ago
- A slim Behaviour Tree implementation.☆59Updated 14 years ago
- Lightweight C++ RPC framework without code generation☆34Updated 5 years ago
- Python bindings for bgfx☆74Updated 6 years ago
- fbx importer lgpl; no use of autodesk sdk; debug viewer; reads mesh and animations☆22Updated 12 years ago
- SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under …☆178Updated 5 years ago
- A simple GOAP (goal-oriented action planner) useful for game AI☆97Updated 6 months ago
- Platform abstraction and utility library☆19Updated 2 weeks ago
- Paged Geometry is a plugin for OGRE for rendering of dense vegetation☆13Updated 10 months ago
- Cross-platform C++ library for building heterogenous, distributed applications☆36Updated 4 years ago
- connecting X3D to a state of the art rendering engine☆12Updated 2 years ago
- Lightweight reimplementation of the realXtend Tundra core using Urho3D engine☆16Updated 8 years ago
- A library for working with the .octree file format☆17Updated 6 years ago
- Python bindings for ImGui using cython☆18Updated 9 years ago
- Physically based renderer and simulation engine for real-time applications.☆42Updated 5 years ago
- A C++11 runtime for skeletal animation from Spine by Esoteric Software☆47Updated 8 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆19Updated 7 years ago
- Automated svn2git mirror of the Open Dynamics Engine (a.k.a. ODE) - link goes to upstream.☆20Updated 12 years ago
- C++ game engine for SFML.☆10Updated 10 years ago
- Python bindings for dear imgui, generated with clang and pybind11☆20Updated 3 years ago
- feature-rich ParticleFX alternative☆28Updated last year
- A python behavior tree for implementing fast and flexible AI.☆70Updated 3 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago