boreshkinai / protores-borisView external linksLinks
☆20Nov 25, 2022Updated 3 years ago
Alternatives and similar repositories for protores-boris
Users that are interested in protores-boris are comparing it to the libraries listed below
Sorting:
- ☆61Aug 3, 2024Updated last year
- ☆79Nov 14, 2023Updated 2 years ago
- Align the z-axis of all joints in the forward direction in Maya☆11Sep 3, 2021Updated 4 years ago
- [Eurographics 2025] ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior☆13Apr 22, 2025Updated 9 months ago
- ☆96Nov 8, 2022Updated 3 years ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Jan 25, 2018Updated 8 years ago
- Human Pose Estimation in Real-World Metric Coordinates☆12Jul 6, 2023Updated 2 years ago
- ☆86Nov 25, 2021Updated 4 years ago
- Computer Vision and Graphics☆13May 27, 2020Updated 5 years ago
- Code for reproducing the results in "Forecasting Human Dynamics from Static Images"☆13Jun 16, 2024Updated last year
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆35Jul 27, 2022Updated 3 years ago
- Python framework for motion data manipulation & visualization☆17Oct 17, 2025Updated 4 months ago
- The source code for the www.youtube.com/@JeromeEippers channel☆65Nov 3, 2025Updated 3 months ago
- A novel manifold-aware transfomer architecture for predicting garment dynamics on unseen geometries [EUROGRAPHICS 2024]☆40May 8, 2024Updated last year
- This is the official repository for our publication "The IVI Lab entry to the GENEA Challenge 2022 – A Tacotron2 Based Method for Co-Spee…☆13May 2, 2023Updated 2 years ago
- Repository containing information about Unity Labs research past and current.☆68Dec 16, 2024Updated last year
- Reproduce the work of the paper "Skeleton-Aware Networks for Deep Motion Retargeting" in Pytorch☆69Jul 15, 2020Updated 5 years ago
- [CVPR2025] AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models☆45Mar 20, 2025Updated 10 months ago
- Motion to Dance Music Generation using Latent Diffusion Model☆23Dec 26, 2023Updated 2 years ago
- ☆22Aug 3, 2024Updated last year
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆89Nov 4, 2024Updated last year
- ☆126Jan 10, 2023Updated 3 years ago
- Hacking tools for Megadrive Streets of Rage game series☆11Jan 28, 2026Updated 2 weeks ago
- [CVPR 2021] Bilevel Online Adaptation for Human Mesh Reconstruction☆53Nov 7, 2021Updated 4 years ago
- Reference implementation of "Control Operators for Interactive Character Animation"☆63Dec 26, 2025Updated last month
- Dense Point-to-Point Correspondences for Genus-Zero Surfaces☆29Sep 3, 2024Updated last year
- Official Pytorch implementation of the ACM MM'21 paper: Keyframe Extraction from Motion Capture Sequences with Graph based Deep Reinforce…☆25Apr 21, 2022Updated 3 years ago
- Code and data repository for RGB-Dog CVPR 2020 paper☆93Apr 14, 2021Updated 4 years ago
- Retargeting of the 100STYLE dataset onto a common skeleton☆32Sep 16, 2025Updated 5 months ago
- ☆31Sep 29, 2025Updated 4 months ago
- [CVPR 2022] PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervision (Oral)☆315Nov 19, 2022Updated 3 years ago
- Official Pytorch Implementation of Transformer IMU Calibrator☆42Aug 24, 2025Updated 5 months ago
- [ECCV 24 wksp] Pose-independent 3D Anthropometry from Sparse Data☆33Nov 5, 2024Updated last year
- Fine-tuned LLMs generate accurate 3D human avatars from textual descriptions using the SMPL-X model, enhancing customization and simulati…☆37Feb 5, 2025Updated last year
- A Data Driven IK solver in Blender based on VAE☆30May 24, 2020Updated 5 years ago
- MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks (AAAI 2022)☆34Nov 1, 2022Updated 3 years ago
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆28Jul 19, 2024Updated last year
- the official implementation of the paper: Neural Parameterization for Dynamic Human Head Editing☆31Feb 14, 2024Updated 2 years ago
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆89Sep 16, 2025Updated 5 months ago