☆77Aug 4, 2026Updated 3 weeks ago
Alternatives and similar repositories for MLPZen
Users that are interested in MLPZen are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Materials for the Neural Shading Course at SIGGRAPH 2025☆189Jul 17, 2026Updated last month
- Simple GPU clock stabilizer for consistent profiling☆21Sep 14, 2022Updated 3 years ago
- A novel neural network based path guiding technique for realtime path tracing. A small neural network is trainied in online fashion to ap…☆18Jan 13, 2024Updated 2 years ago
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated last year
- ☆19Apr 3, 2026Updated 4 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated last year
- Neural Network in Dx12/HLSL Shaders☆118May 13, 2025Updated last year
- ☆30Jun 11, 2025Updated last year
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Oct 26, 2020Updated 5 years ago
- The codes for SIGGRAPH 2022 paper "Nerual Layered BRDFs"☆16Feb 17, 2023Updated 3 years ago
- Single-header dependency-free BVH construction and traversal library.☆1,170Updated this week
- Cross-platform C++ SDK for graphics, compute, and simulation. Supports GPU-accelerated algorithms, meshes, images, and UI, with bindings …☆164Aug 5, 2026Updated 3 weeks ago
- ☆18Jul 17, 2023Updated 3 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆36Jun 25, 2026Updated 2 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆13Oct 25, 2024Updated last year
- My own framework on which I try things (mostly rendering-related)☆19Jun 29, 2025Updated last year
- ☆17Sep 4, 2025Updated 11 months ago
- Adobe's reference implementation of the OpenPBR BSDF☆406Updated this week
- Texture Set Neural Compression Sample☆113Nov 20, 2025Updated 9 months ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆69Jul 13, 2026Updated last month
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆22May 20, 2025Updated last year
- ☆51Mar 1, 2026Updated 5 months ago
- Real-time, cross-platform, minimal-dependency spectral Pathtracer built with Vulkan, Optix, SLD3 and ImGui.☆21Updated this week
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆16Feb 22, 2026Updated 6 months ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆136Jun 23, 2025Updated last year
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆71Aug 6, 2026Updated 3 weeks ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆109Aug 23, 2024Updated 2 years ago
- Correct application of the Lanczos filter in 2D☆57May 2, 2025Updated last year
- ☆18Nov 21, 2025Updated 9 months ago
- Robust Global Illumination in 99 lines of C++☆12Sep 19, 2019Updated 6 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆50Jun 6, 2023Updated 3 years ago
- SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance"☆123Jul 21, 2026Updated last month
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- An implementation of MLP using DX12 cooperative vector.☆23Jul 10, 2026Updated last month
- AMD ARR team rendering framework☆466Nov 20, 2025Updated 9 months ago
- Implementation of the SIGGRAPH 2026 paper "RCGP: Resource Contracts for Graphics Programming"☆21Jul 21, 2026Updated last month
- Cross-platform game framework☆66Oct 22, 2025Updated 10 months ago
- Neural Quadrature Rule and Autoregressive Adaptive Sampling☆24May 13, 2026Updated 3 months ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Jan 21, 2024Updated 2 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆183Apr 6, 2026Updated 4 months ago