atlantis13579 / RiemannLinks
A 3D Geometry Processing / Collision Detection / Physics Engine with zero dependencies
☆10Updated last month
Alternatives and similar repositories for Riemann
Users that are interested in Riemann are comparing it to the libraries listed below
Sorting:
- My personal physically-based volume rendering lab on GPU☆11Updated 4 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆43Updated 5 years ago
- D3D12 Render Engine☆10Updated 2 years ago
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆14Updated last year
- A simple jelly simulation using Position Based Dynamics☆14Updated 4 years ago
- Postion-based Fluid Simulation☆12Updated 5 years ago
- Atmospheric scattering written in C++ using OpenGL☆14Updated 4 years ago
- A flexible rendering engine for real-time graphics R&D☆26Updated last week
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆30Updated 4 years ago
- Lightweight 3D C++ OpenGL engine, with physics powered by XPBD☆17Updated last year
- Real-time software rasterizer written in C++ with windowing and model loading support.☆34Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- Large Scene Rendering Viewer☆12Updated 3 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆25Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- A C++ game engine☆33Updated 5 years ago
- Mini Spin-X Library☆51Updated last month
- Yet another pet engine☆72Updated 7 months ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algori…☆103Updated last year
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆83Updated last week
- A sample demonstrating ragdoll physics using Nvidia PhysX.☆30Updated 5 years ago
- An updated build of PEEL dedicated to PhysX☆126Updated 3 months ago
- A simple real time physics engine for video games.☆20Updated last year
- A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes☆146Updated 5 months ago
- Nabla's Tests and Examples source code☆53Updated this week
- vierkant is a Vulkan based rendering library written in C++20☆21Updated this week
- Replication of the amazing Grass/Foliage Rendering in Ghost of Tsushima☆15Updated 2 years ago
- Performance and bandwidth tester for D3D12 memory pools☆29Updated last year
- OpenGL rendering framework.☆26Updated 3 years ago