atlantis13579 / RiemannLinks
A 3D Geometry Processing / Collision Detection / Physics Engine with zero dependencies
☆10Updated 2 months ago
Alternatives and similar repositories for Riemann
Users that are interested in Riemann are comparing it to the libraries listed below
Sorting:
- Lightweight 3D C++ OpenGL engine, with physics powered by XPBD☆17Updated last year
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆14Updated last year
- SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.☆16Updated 2 years ago
- A simple jelly simulation using Position Based Dynamics☆14Updated 4 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆45Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆27Updated last week
- Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks☆44Updated 9 months ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆31Updated 4 years ago
- My personal physically-based volume rendering lab on GPU☆11Updated 4 years ago
- A simple real time physics engine for video games.☆20Updated last week
- D3D12 Render Engine☆10Updated 2 years ago
- A library for constructing and traversing LBVHs.☆23Updated 4 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- Postion-based Fluid Simulation☆12Updated 5 years ago
- Nabla's Tests and Examples source code☆55Updated this week
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆35Updated 6 years ago
- Mini Spin-X Library☆52Updated 2 months ago
- SOLID - Software Library for Interference Detection☆101Updated 2 years ago
- Invk - Inverse Kinematics Library with Quaternions☆30Updated 6 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algori…☆104Updated last year
- A fluid simulation technical demo.☆29Updated 6 months ago
- Large Scene Rendering Viewer☆12Updated 3 years ago
- Vulkan template with light abstraction as a base for personal projects☆28Updated 9 months ago
- SPH simulation in Vulkan compute shader.☆49Updated 3 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- An updated build of PEEL dedicated to PhysX☆127Updated 4 months ago
- OpenGL SPH fluid simulation and rendering☆31Updated 9 months ago