atlantis13579 / RiemannLinks
A 3D Geometry Processing / Collision Detection / Physics Engine with zero dependencies
☆9Updated last month
Alternatives and similar repositories for Riemann
Users that are interested in Riemann are comparing it to the libraries listed below
Sorting:
- Lightweight 3D C++ OpenGL engine, with physics powered by XPBD☆15Updated last year
- A simple jelly simulation using Position Based Dynamics☆13Updated 3 years ago
- D3D12 Render Engine☆10Updated 2 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- My personal physically-based volume rendering lab on GPU☆10Updated 3 years ago
- Master's thesis on volumetric rendering. Contains a path tracing and a progressive volumetric photon mapping implementation.☆13Updated 4 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Large Scene Rendering Viewer☆12Updated 3 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- A position-based physics engine☆18Updated 2 years ago
- SPLASH20: A fluid first-person shooter with RTX raytracing☆18Updated 4 years ago
- Physics simulation using displacement based dynamics☆13Updated 3 years ago
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆14Updated last year
- A flexible rendering engine for real-time graphics R&D☆23Updated this week
- ☆12Updated 5 years ago
- This project contains the article "Collision Detection with Swept Spheres and Ellipsoids" by Jorrit Rouwé and source code. An article abo…☆20Updated 5 years ago
- ☆11Updated last month
- Real-Time Global Illumination - University of Leeds MSc Project.☆40Updated 3 years ago
- implementation of XPBD: Position-Based Simulation of Compliant Constrained Dynamics☆10Updated 6 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- OpenGL SPH fluid simulation and rendering☆27Updated 4 months ago
- Performance and bandwidth tester for D3D12 memory pools☆25Updated last year
- SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.☆15Updated 2 years ago
- A graphics Framework/Game Engine☆10Updated 2 years ago
- ☆36Updated 3 years ago
- A sample demonstrating ragdoll physics using Nvidia PhysX.☆27Updated 5 years ago
- Simple C++ Software Rasterizer☆12Updated 4 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- Postion-based Fluid Simulation☆12Updated 4 years ago
- Invk - Inverse Kinematics Library with Quaternions☆28Updated 6 years ago