kentril0 / OpenGL_Atmospheric_ScatteringLinks
Atmospheric scattering written in C++ using OpenGL
☆15Updated 4 years ago
Alternatives and similar repositories for OpenGL_Atmospheric_Scattering
Users that are interested in OpenGL_Atmospheric_Scattering are comparing it to the libraries listed below
Sorting:
- A graphics Framework/Game Engine☆12Updated 3 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆25Updated 7 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Updated 5 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆85Updated 4 months ago
- Tiny Global Illumination OpenGL Renderer☆53Updated 10 years ago
- A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.☆21Updated 2 years ago
- ☆44Updated 5 years ago
- This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.☆18Updated 7 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆47Updated 4 years ago
- ☆41Updated 3 years ago
- Next-gen general purpose game engine written in modern C++☆62Updated 5 months ago
- A real-time ocean surface simulated using Tessendorf's algorithm and OpenGL.☆109Updated 7 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- OpenGL Renderer w/ FrameGraph☆115Updated 11 months ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆25Updated 5 years ago
- GPU occlusion culling using compute shader with Vulkan☆58Updated 8 years ago
- Vulkan template with light abstraction as a base for personal projects☆29Updated last year
- A 3D Render engine built on top of OpenGL☆118Updated 2 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆49Updated 6 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Updated 6 years ago
- Game engine written with C++ and Vulkan.☆28Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- A C++ game engine☆33Updated 5 years ago
- ☆63Updated last year
- Realtime Software Rasterizer☆35Updated 6 years ago
- Vulkan Samples Assets☆91Updated last year
- ☆46Updated 6 years ago
- Embeddable cross-platform realtime engine☆52Updated last month
- ☆12Updated 7 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 3 years ago