assimp / assimp_view
The Asset-Importer-Lib Viewer
☆30Updated 3 months ago
Related projects ⓘ
Alternatives and complementary repositories for assimp_view
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12☆21Updated 5 months ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆46Updated 4 years ago
- INDEX Engine Multi-platform 2D and 3D game engine☆16Updated 2 weeks ago
- ☆41Updated 2 years ago
- NVIDIA Texture Tools samples for compression, image processing, and decompression.☆71Updated 2 months ago
- MapEditor using VS2017 C++, D3D11, ImGui, Assimp☆31Updated 3 years ago
- FBX file parser/writer in C++11.☆38Updated 3 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆41Updated 4 years ago
- Virtual GIZMO - 3D object manipulator / orientator, via mouse, with pan and dolly/zoom features☆50Updated 4 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆52Updated 2 years ago
- Visual Studio Code extension for Slang☆14Updated this week
- Animation Compression Library glTF toolkit☆18Updated 4 years ago
- DX12 C++20 rendering engine☆17Updated 4 years ago
- directx11 renderer☆32Updated 2 years ago
- A glTF file viewer in Directx 12☆18Updated 7 months ago
- A tiny realtime Vulkan 3D engine with modern graphics, all implementations in the 📄ZeldaEngine.cpp file.☆11Updated 4 months ago
- ☆23Updated 4 years ago
- OpenGL 4 PBR engine☆27Updated 5 years ago
- Shader Compilation Tool☆81Updated 2 months ago
- BraneEngine is a 3D game engine, which build with ImGui, PhysX and OpenAL. Engine has supported multiply rendering features, such as SSR,…☆13Updated 2 weeks ago
- A 3D rasterizer/path tracing engine☆19Updated this week
- Next-gen general purpose game engine written in modern C++☆57Updated 2 weeks ago
- Checkerboard rendering with Magnum and OpenGL☆40Updated 2 years ago
- procedural geometry for Ogre3D☆40Updated last year
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆42Updated 5 years ago
- A Embedded Gpu Profiler for Dear ImGui App☆44Updated 3 months ago
- Source code for the Simplygon integrations in Autodesk 3ds Max and Maya☆42Updated last month
- ☆40Updated 4 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago