sfederic / VEngineLinks
Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX
☆76Updated last month
Alternatives and similar repositories for VEngine
Users that are interested in VEngine are comparing it to the libraries listed below
Sorting:
- 2D/3D game engine from scratch☆97Updated 11 months ago
- An experimental game engine.☆187Updated 4 months ago
- 3D game engine using C++20 and Vulkan (WIP)☆130Updated last year
- A Game Engine written by Moritz Gooth using c/c++ and vulkan.☆40Updated 2 months ago
- DirectX11 graphics engine☆141Updated last year
- Open source C++ 3D game engine☆169Updated last month
- OpenGL Renderer w/ FrameGraph☆113Updated 10 months ago
- Next-gen general purpose game engine written in modern C++☆62Updated 3 months ago
- 💥 A modern cross-platform game engine (WIP)☆193Updated last week
- A Vulkan based render engine☆130Updated this week
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆111Updated 2 months ago
- Experimental DirectX 12 Rendering Engine☆93Updated 8 months ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆69Updated 2 months ago
- A rendering engine, what else?☆51Updated 4 years ago
- DirectX12 game engine☆64Updated 5 months ago
- My DirectX 12 playground - an engine and a bunch of tools and samples.☆95Updated last week
- A cross-platform game engine/editor written in modern C++ (WIP)☆168Updated last year
- 3D Game Engine/Renderer☆62Updated 2 weeks ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆63Updated 2 years ago
- Vulkan Game-Engine Project☆62Updated last year
- Render graph-based Vulkan API abstraction library☆150Updated last year
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆126Updated last month
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆263Updated 4 months ago
- Framework for rapid OpenGL demos prototyping☆112Updated 2 months ago
- A Vulkan renderer, written in C++20☆42Updated 5 years ago
- A powerful data-driven game engine built in C++☆253Updated this week
- A Vulkan Render Engine☆133Updated this week
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆139Updated 2 months ago
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆195Updated 8 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆104Updated last year