SnapdragonStudios / snapdragon-gsr
☆293Updated 4 months ago
Alternatives and similar repositories for snapdragon-gsr
Users that are interested in snapdragon-gsr are comparing it to the libraries listed below
Sorting:
- This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and r…☆115Updated 3 months ago
- [SIGGRAPH 2024] Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering☆59Updated 4 months ago
- This repository contains an OpenGL ES Framework designed to enable developers to get up and running quickly for creating sample content a…☆93Updated 3 months ago
- Arm® Accuracy Super Resolution™☆43Updated 2 months ago
- HBAO+☆207Updated 4 years ago
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆282Updated last year
- Contrast Adaptive Sharpening (CAS)☆212Updated 3 years ago
- The main repository for the FidelityFX SDK.☆1,123Updated last week
- Stochastic Screen Space Reflections (SSSR)☆297Updated 2 years ago
- RTX Global Illumination (RTXGI)☆722Updated last year
- NVIDIA Neural Texture Compression SDK☆209Updated last month
- real time ASTC texture compression by computer shader☆102Updated 3 years ago
- ☆408Updated this week
- HLSL Decompiler forked from 3Dmigoto☆306Updated 2 years ago
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆117Updated 2 years ago
- ☆60Updated 3 years ago
- Render Pipeline Shaders SDK☆341Updated last year
- NVIDIA Real-time Denoising (NRD) library☆575Updated this week
- ☆166Updated last week
- Experimenting with how triangles are binned by the rasterizer☆136Updated 11 months ago
- easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read☆313Updated 9 months ago
- DXIL conversion to SPIR-V for D3D12 translation libraries☆196Updated this week
- GPU Gems/GPU Pro/GPU Zen 系列资源☆35Updated 3 years ago
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆454Updated this week
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆761Updated last year
- ASTC encoder with real-time performance.☆36Updated 2 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆448Updated last month
- HLSL Decompiler forked from 3Dmigoto☆93Updated 2 years ago
- ☆47Updated 5 months ago
- A utility library for application developers to sample Arm Immortalis GPU or Arm Mali GPU performance counters.☆227Updated 3 months ago