SnapdragonStudios / snapdragon-gsrLinks
☆320Updated 7 months ago
Alternatives and similar repositories for snapdragon-gsr
Users that are interested in snapdragon-gsr are comparing it to the libraries listed below
Sorting:
- Arm® Accuracy Super Resolution™☆78Updated last month
- This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and r…☆129Updated 7 months ago
- [SIGGRAPH 2024] Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering☆70Updated 2 months ago
- This repository contains an OpenGL ES Framework designed to enable developers to get up and running quickly for creating sample content a…☆102Updated 7 months ago
- GPU Gems/GPU Pro/GPU Zen 系列资源☆58Updated 3 years ago
- HBAO+☆215Updated 4 years ago
- real time ASTC texture compression by computer shader☆119Updated 3 years ago
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆304Updated last year
- NVIDIA Neural Texture Compression SDK☆293Updated last week
- ShaderX, GPU Pro, GPU Zen☆174Updated last week
- NVIDIA Real-time Denoising (NRD) library☆608Updated this week
- Stochastic Screen Space Reflections (SSSR)☆301Updated 2 years ago
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆120Updated 2 years ago
- ☆56Updated 8 months ago
- RTX Global Illumination (RTXGI)☆753Updated last year
- HLSL Decompiler forked from 3Dmigoto☆321Updated 3 years ago
- HLSL Decompiler forked from 3Dmigoto☆93Updated last week
- Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)☆313Updated 2 years ago
- DXIL conversion to SPIR-V for D3D12 translation libraries☆207Updated this week
- ASTC encoder with real-time performance.☆35Updated 2 years ago
- Contrast Adaptive Sharpening (CAS)☆214Updated 4 years ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆237Updated last week
- ☆220Updated last year
- Renderdoc.dll injector base on SeanPesce/d3d11-wrapper☆40Updated last year
- ☆62Updated 3 years ago
- 基于Vulkan的GPU Driven Rendering教程☆76Updated 3 years ago
- ☆437Updated last month
- FidelityFX Super Resolution☆37Updated 3 years ago
- ☆214Updated 7 years ago
- easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read☆316Updated last year