HLSL Specifications
☆222Jul 20, 2026Updated this week
Alternatives and similar repositories for hlsl-specs
Users that are interested in hlsl-specs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- HLSL Working Group documentation and task tracking.☆30Updated this week
- Experimental Runtime test suite for HLSL☆19Updated this week
- SH for HLSL 2021☆244Mar 1, 2025Updated last year
- Official DirectX headers available under an open source license☆726Jul 15, 2026Updated last week
- Main documentation and specification repository for Ecma TC 57☆16Jul 15, 2026Updated last week
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,615Updated this week
- Debugging tools for Direct3D-based software☆105May 20, 2024Updated 2 years ago
- Neural Network in Dx12/HLSL Shaders☆116May 13, 2025Updated last year
- Engineering specs for DirectX features.☆839Updated this week
- A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12☆128Jun 23, 2026Updated 3 weeks ago
- Easy to integrate memory allocation library for Direct3D 12☆1,014Jun 4, 2026Updated last month
- A library containing utilities for mapping higher-level graphics work to D3D12☆353Jun 10, 2026Updated last month
- DXIL conversion to SPIR-V for D3D12 translation libraries☆233Jul 2, 2026Updated 2 weeks ago
- WinPixEventRuntime + decoder + tests☆104Updated this week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 4 years ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,196May 21, 2026Updated 2 months ago
- Importance-sampled FAST Noise☆45Jun 18, 2025Updated last year
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,839Jan 13, 2023Updated 3 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆68Jun 12, 2022Updated 4 years ago
- GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.☆490May 20, 2026Updated 2 months ago
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆581Updated this week
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Oct 14, 2023Updated 2 years ago
- Partitioned top level acceleration structure sample☆18May 4, 2026Updated 2 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- demote_tracker is a commandline utility to visualize demoted graphics card memory☆44Jun 30, 2026Updated 3 weeks ago
- Render Pipeline Shaders SDK☆361May 17, 2024Updated 2 years ago
- GPU Ray Tracing Library☆86Apr 29, 2025Updated last year
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆700Nov 11, 2024Updated last year
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆140Oct 30, 2025Updated 8 months ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆646Mar 4, 2024Updated 2 years ago
- An interpreter for HLSL that can run shader code on the CPU.☆88Jun 21, 2026Updated last month
- A serialization format for various persistent Vulkan object types.☆765May 5, 2026Updated 2 months ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆183Apr 6, 2026Updated 3 months ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- GPU texture/buffer performance tester☆685Nov 19, 2020Updated 5 years ago
- Modern cross-platform graphics engine written in C++☆546Jun 8, 2026Updated last month
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆841Dec 8, 2025Updated 7 months ago
- Opacity Micro-Map SDK Source Repository☆107Jun 23, 2026Updated 3 weeks ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆383Jun 19, 2022Updated 4 years ago
- Math library using HLSL syntax with multiplatform SIMD support☆1,126Jul 10, 2026Updated last week
- ☆1,980Jun 16, 2026Updated last month