HLSL Specifications
☆222Jun 22, 2026Updated last week
Alternatives and similar repositories for hlsl-specs
Users that are interested in hlsl-specs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- HLSL Working Group documentation and task tracking.☆29Updated this week
- SH for HLSL 2021☆243Mar 1, 2025Updated last year
- Official DirectX headers available under an open source license☆722Jun 24, 2026Updated last week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,593Jun 25, 2026Updated last week
- Debugging tools for Direct3D-based software☆103May 20, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Neural Network in Dx12/HLSL Shaders☆116May 13, 2025Updated last year
- Engineering specs for DirectX features.☆834Updated this week
- A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12☆127Jun 23, 2026Updated last week
- Importance-sampled FAST Noise☆45Jun 18, 2025Updated last year
- Easy to integrate memory allocation library for Direct3D 12☆1,008Jun 4, 2026Updated 3 weeks ago
- A library containing utilities for mapping higher-level graphics work to D3D12☆354Jun 10, 2026Updated 3 weeks ago
- DXIL conversion to SPIR-V for D3D12 translation libraries☆231Updated this week
- WinPixEventRuntime + decoder + tests☆103Mar 27, 2024Updated 2 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,179May 21, 2026Updated last month
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,838Jan 13, 2023Updated 3 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆68Jun 12, 2022Updated 4 years ago
- GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.☆490May 20, 2026Updated last month
- The main repository for the AMD Dense Geometry Format SDK☆58May 7, 2026Updated last month
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆571Updated this week
- Render Pipeline Shaders SDK☆361May 17, 2024Updated 2 years ago
- Partitioned top level acceleration structure sample☆18May 4, 2026Updated last month
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Oct 14, 2023Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆695Nov 11, 2024Updated last year
- GPU Ray Tracing Library☆86Apr 29, 2025Updated last year
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆645Mar 4, 2024Updated 2 years ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆138Oct 30, 2025Updated 8 months ago
- A serialization format for various persistent Vulkan object types.☆761May 5, 2026Updated last month
- GPU texture/buffer performance tester☆683Nov 19, 2020Updated 5 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆183Apr 6, 2026Updated 2 months ago
- Modern cross-platform graphics engine written in C++☆542Jun 8, 2026Updated 3 weeks ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆841Dec 8, 2025Updated 6 months ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Opacity Micro-Map SDK Source Repository☆104Jun 23, 2026Updated last week
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆382Jun 19, 2022Updated 4 years ago
- Math library using HLSL syntax with multiplatform SIMD support☆1,113May 23, 2026Updated last month
- A tool for visualizing and communicating the errors in rendered images.☆635Nov 7, 2025Updated 7 months ago
- ☆55Jul 24, 2016Updated 9 years ago
- The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++☆1,731Updated this week
- ☆39Jun 16, 2026Updated 2 weeks ago