x-tinkerer / GPU-and-Game-Resouce
GPU Gems/GPU Pro/GPU Zen 系列资源
☆35Updated 3 years ago
Alternatives and similar repositories for GPU-and-Game-Resouce:
Users that are interested in GPU-and-Game-Resouce are comparing it to the libraries listed below
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆76Updated last year
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆99Updated 2 years ago
- UE5 Style Render Engine Based On Vulkan☆127Updated last week
- Ubpa Frame Graph☆50Updated 3 years ago
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆61Updated 4 years ago
- MiniEngine-learning☆61Updated 5 years ago
- ☆91Updated last year
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆69Updated 2 years ago
- ☆47Updated 5 months ago
- HBAO+☆207Updated 4 years ago
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆279Updated 11 months ago
- A Realtime PathTracer maybe gkNextEngine later☆72Updated this week
- 基于Vulkan的GPU Driven Rendering教程☆72Updated 3 years ago
- 光线追踪精粹(暂定名)☆38Updated 5 years ago
- A simple implementation of SM, PCF, PCSS and VSSM☆20Updated 3 years ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆123Updated last month
- A framework for learning DirectX12 and demonstrate graphics techniques☆70Updated 4 years ago
- A simple DirectX-12 tutorial☆89Updated 2 years ago
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆57Updated 4 years ago
- Ilum graphics playground for learning☆151Updated last month
- A Rendering Engine based on DirectX12☆46Updated 3 years ago
- Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.☆49Updated last month
- A toy 3D game engine using DirectX 12.☆103Updated 3 years ago
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆117Updated 2 years ago
- 光线跟踪精粹(暂定名)☆25Updated 5 years ago
- My cpu offline renderer for learning.☆146Updated 4 months ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆88Updated 8 months ago
- ☆54Updated 4 years ago
- ☆163Updated 2 weeks ago
- ShaderX, GPU Pro, GPU Zen☆168Updated 5 months ago