x-tinkerer / GPU-and-Game-ResouceLinks
GPU Gems/GPU Pro/GPU Zen 系列资源
☆42Updated 3 years ago
Alternatives and similar repositories for GPU-and-Game-Resouce
Users that are interested in GPU-and-Game-Resouce are comparing it to the libraries listed below
Sorting:
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆100Updated 2 years ago
- Ubpa Frame Graph☆53Updated 3 years ago
- UE5 Style Render Engine Based On Vulkan☆133Updated last week
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆80Updated last year
- A simple implementation of SM, PCF, PCSS and VSSM☆20Updated 3 years ago
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆61Updated 4 years ago
- 光线跟踪精粹(暂定名)☆25Updated 5 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆91Updated 8 months ago
- MiniEngine-learning☆62Updated 5 years ago
- A Realtime PathTracer maybe gkNextEngine later☆74Updated this week
- ☆49Updated 6 months ago
- 光线追踪精粹(暂定名)☆37Updated 5 years ago
- Vision is a GPU physically based renderer☆35Updated this week
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆59Updated 4 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆79Updated 6 months ago
- A Rendering Engine based on DirectX12☆46Updated 3 years ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆69Updated 3 years ago
- A toy 3D game engine using DirectX 12.☆103Updated 3 years ago
- 基于Vulkan的GPU Driven Rendering教程☆74Updated 3 years ago
- ☆92Updated last year
- A simple DirectX-12 tutorial☆89Updated 2 years ago
- Ilum graphics playground for learning☆152Updated 2 months ago
- 用C++和DirectX 11实现的GAMES202作业☆66Updated 3 years ago
- Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.☆49Updated 2 months ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆123Updated 2 months ago
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆81Updated 3 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆37Updated 2 years ago
- 图形学随笔☆47Updated 2 years ago
- Ubpa DirectX 12 Renderer☆19Updated 4 years ago
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆285Updated last year