akjava / BVH-Motion-CreatorLinks
bvh motion player and tools
☆37Updated 6 years ago
Alternatives and similar repositories for BVH-Motion-Creator
Users that are interested in BVH-Motion-Creator are comparing it to the libraries listed below
Sorting:
- auto rigging model☆70Updated 6 years ago
- sea3d exemple for three js☆62Updated 6 years ago
- Using OpenPose in a 3D animation pipeline. Based on the work of @CMU-Perceptual-Computing-Lab, @una-dinosauria, @ArashHosseini, and @keel…☆67Updated 5 years ago
- Realtime facial motion capture, head pose estimation and rendering of the avatar☆65Updated 8 years ago
- bvhacker is the notepad equivalent for bvh animation files. Please see http://bvhacker.com for more details☆191Updated 5 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 3 years ago
- A Super Wizard of OZ platform☆19Updated 9 years ago
- This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto…☆75Updated 8 years ago
- Realistic 3D Avatar Pipeline using PIFuHD - Pixel Aligned Implicit Functions and RigNet - Neural Rigging Network☆16Updated 4 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆36Updated 2 years ago
- Automatic 3D model rigging and real-time Linear Mesh Blending avatar animation in C++ and Kinect.☆42Updated 6 years ago
- The pinocchio auto-rigging / weighting tool - modification☆211Updated 10 years ago
- 3D Face Reconstruction from a Single Image (3rd version)☆25Updated 10 years ago
- A 3D facial mesh morpher☆28Updated 9 years ago
- A motion capture library for Three.js: Playing | Streaming | VR☆70Updated 9 years ago
- BVH animation viewer.☆10Updated 13 years ago
- a glTF extension (extra?) for avatar with switchable skeletons, skins, clothes, etc.☆34Updated 7 years ago
- Takes two 3D head models and make them morph to each other☆31Updated 8 years ago
- Simple Python Module to load, construct, parse, transform, save meshes in OBJ/PLY format☆27Updated 6 years ago
- Real-time markerless facial motion capture into Maya.☆69Updated 4 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Updated 5 years ago
- Full Body 3D Scan, Photogrammetry for Real Avatar☆107Updated 3 years ago
- Motion capture tool for 2D/3D motion capture with LED markers.☆24Updated 5 years ago
- edit motion or pose with bvh-format on gwt/html5 apps☆16Updated 9 years ago
- Corresponding code for the SIGGRAPH 2014 paper "Tangible and Modular Input Device for Character Articulation"☆21Updated 10 years ago
- A WebGL BVH file viewer created using the three.js library.☆16Updated 12 years ago
- Implementation of "Interactive Sketch-Based Normal Map Generation with Deep Neural Networks"☆87Updated 7 years ago
- Enhanced version of blender's bvh add-on with more settings supported. The bvh's rest pose should have the same handedness as the armatur…☆38Updated 4 years ago
- Online Motion Retargeting☆14Updated 13 years ago
- Blend shape facial animation☆51Updated 3 years ago