aiv01 / aiv-fast2d
Hardware accelerated 2D library
☆8Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for aiv-fast2d
- A WinForms-like C# OpenGL User Interface library☆18Updated 9 years ago
- Simple deferred rendering demonstration with OpenTK.☆9Updated 9 years ago
- A shader effect compiler for GLSL☆21Updated 4 years ago
- C# plugin for Lumix Engine☆21Updated this week
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆36Updated 6 years ago
- Everything needed to host a CLR inside C++☆11Updated last month
- C# OpenGL Skeletal Animation Viewer☆24Updated 7 years ago
- Game asset build pipeline tool.☆20Updated 11 years ago
- Live entity editing for Xenko games.☆11Updated 3 years ago
- Tiny portable virtual memory wrapper☆13Updated 9 months ago
- Safe & Refactored Version of StbImageSharp☆16Updated 6 months ago
- C# (via Irony) GLSL syntax parser & GLSL/C++ preprocessor written in C#☆8Updated 9 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 4 years ago
- Experimental IMGUI Wrapper Class for Windows Forms☆29Updated 8 months ago
- Example project for embedding and interfacing with a .NET 6 runtime with C++ using https://github.com/KevinGliewe/dotnet_runtime☆15Updated 2 years ago
- A real-time rendering library☆42Updated 8 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Updated 8 years ago
- .NET binding for nanovg☆28Updated 6 years ago
- Onyx3D# 3D graphic engine and content editor developed with C# and OpenTK☆19Updated 4 years ago
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 2 years ago
- Managed wrapper for the PhysFS library☆19Updated 7 years ago
- A C# game engine based on OpenGL and OpenTK.☆10Updated 10 years ago