aiv01 / aiv-fast2dLinks
Hardware accelerated 2D library
☆8Updated 2 years ago
Alternatives and similar repositories for aiv-fast2d
Users that are interested in aiv-fast2d are comparing it to the libraries listed below
Sorting:
- A WinForms-like C# OpenGL User Interface library☆19Updated 9 years ago
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆36Updated 7 years ago
- C# (via Irony) GLSL syntax parser & GLSL/C++ preprocessor written in C#☆8Updated 9 years ago
- A real-time rendering library☆42Updated 8 years ago
- C# OpenGL Skeletal Animation Viewer☆24Updated 8 years ago
- Simple winforms control to create and edit directional graphs☆72Updated 11 years ago
- Game asset build pipeline tool.☆19Updated 12 years ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated last year
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- C# binding generator for Vulkan (Working Example!)☆34Updated 8 years ago
- [obsolete] This is the stark compiler forked from the Roslyn .NET compiler C# with rich code analysis APIs.☆12Updated 6 years ago
- Sample SharpVk applications using Vulkan API in C#☆26Updated 7 years ago
- .NET binding for nanovg☆28Updated 6 years ago
- C# plugin for Lumix Engine☆21Updated 8 months ago
- My personal 3d Engine, Binary Space Partitioning, OpenGL 4.4, D3D9, D3D11, Software Rendering, Multiplayer☆7Updated 8 months ago
- Fork of the .net port of GWEN - GUI Without Extravagant Nonsense☆11Updated 12 years ago
- Open Source Multiplatform Game Engine, C# OpenGL Version (custom wrapper) including the Editor☆143Updated 7 years ago
- C# bindings for https://www.khronos.org/vulkan/☆81Updated 7 years ago
- C# SPIR-V disassembler☆24Updated 3 years ago
- Safe & Refactored Version of StbImageSharp☆16Updated last year
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆105Updated 11 years ago
- GUI, for OpenTK☆18Updated 14 years ago
- ☆21Updated 4 years ago
- C# Vulkan interface/polyfill for WINDOWS and MacOS☆21Updated 5 years ago
- Minimal hackable C# ECS☆74Updated 2 years ago
- Experimental IMGUI Wrapper Class for Windows Forms☆29Updated last year
- Live entity editing for Xenko games.☆11Updated 4 years ago
- Runtime IL-to-shader translation engine for C#/.NET.☆66Updated 13 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- An XNA game engine☆12Updated 4 years ago