Yuqian-He / 3Dface-reconstruction-pluginLinks
Developed a plugin which use facial images as input data to create 3D models in Maya and can be used in generating digital human process.
☆12Updated 2 years ago
Alternatives and similar repositories for 3Dface-reconstruction-plugin
Users that are interested in 3Dface-reconstruction-plugin are comparing it to the libraries listed below
Sorting:
- Maya plugin for SMPL model integration☆28Updated 2 years ago
- Tools and Parser for Metahuman DNA - WIP☆17Updated 3 years ago
- Implementation of FaceBaker: Baking Character Facial Rigs with Machine Learning☆11Updated 5 years ago
- Code to generate facial expressions on 3D MAYA rigs☆30Updated 4 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆34Updated 5 years ago
- Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting☆119Updated last year
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆19Updated 5 months ago
- Transfer Blendshape between meshes with different topology☆16Updated 3 years ago
- Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine l…☆24Updated 2 years ago
- Machine Learning, Facial Rigger☆32Updated 3 years ago
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆39Updated last year
- Connect rl dna file to your metahuman rig in maya after you have moved it.☆15Updated last year
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Updated 5 years ago
- A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms☆39Updated 6 years ago
- Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya☆127Updated 2 years ago
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆53Updated 4 years ago
- Deformation Transfer method for various geometric models☆12Updated last year
- a python version of laplacian deformation☆21Updated 5 years ago
- Demo code to supplement tutorials on my blog, Maya plugins/Deformers.☆18Updated 5 years ago
- Machine Learning project aimed at converting images into .obj 3D models by representing them as Blender hair-type particle systems.☆25Updated 5 years ago
- ☆42Updated 3 years ago
- Fast and Deep Facial Deformations☆86Updated 2 years ago
- ☆17Updated last year
- FFHQ-UV-Intrinstics: A Dataset Containing Intrinsic Face Decomposition☆44Updated last year
- Convert to/from Maya Camera parameters and OpenCV camera matrix.☆19Updated 7 years ago
- Transfer your blend shapes between meshes with the same topology.☆152Updated 3 years ago
- as-rigid-as-possible (arap) maya deformer, in python☆54Updated 6 years ago
- Automatic Facial Retargeting☆62Updated 5 years ago
- Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017☆13Updated 7 years ago