GAMES 101.
☆59Mar 6, 2021Updated 5 years ago
Alternatives and similar repositories for GAMES101_Assignment
Users that are interested in GAMES101_Assignment are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This renderer is based on the original source code of the book named Ray Tracing From The Ground UP. I extended it from the following as…☆23Aug 5, 2018Updated 7 years ago
- GAMES202 homework☆36Dec 10, 2021Updated 4 years ago
- OpenGL_Cherno_Tutorial☆10Dec 31, 2021Updated 4 years ago
- Expression-Aware Proxy Generation part of the paper Photo-Realistic Facial Details Synthesis From Single Image☆16Aug 22, 2019Updated 6 years ago
- CPU Physically Based Renderer [2020-]☆16Sep 5, 2023Updated 2 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Instantly show any TIFF file, even very large ones☆10Sep 6, 2024Updated last year
- ☆41May 1, 2023Updated 3 years ago
- Physically Based Rendering Scenes☆15Oct 2, 2021Updated 4 years ago
- GAMES102_Assignment☆27Sep 18, 2021Updated 4 years ago
- Postion-based Fluid Simulation☆13Aug 17, 2020Updated 5 years ago
- simple texture mapping☆11Sep 2, 2018Updated 7 years ago
- Experimental GPU renderer using two-stage programming☆34Jul 8, 2022Updated 4 years ago
- ☆13Feb 4, 2021Updated 5 years ago
- Real-time Denoiser for node-vulkan☆10Nov 29, 2019Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Simulation of bubbles in liquid foams using matlab☆10Oct 1, 2020Updated 5 years ago
- realize XPBD with rust and render in Unity☆37Nov 21, 2021Updated 4 years ago
- 这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。☆36Jul 16, 2019Updated 7 years ago
- 湖南科技大学成绩查询☆14Mar 3, 2015Updated 11 years ago
- Ray Tracing The Next Week 笔记☆19Dec 1, 2018Updated 7 years ago
- A mod for VTOL VR to allow using physical input devices☆12Nov 4, 2019Updated 6 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Aug 30, 2017Updated 8 years ago
- ☆29Dec 14, 2024Updated last year
- Solve incompressible Navier-Stokes equations using particle vortex method☆16Mar 23, 2014Updated 12 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆10Aug 14, 2020Updated 5 years ago
- App of RTR, PTR and Editor☆796Mar 4, 2022Updated 4 years ago
- 记录3D开发内容,学习过程中的总结和记录,包括引擎、图形、OpenGL、Shader等,保持更新ing.☆219Jul 6, 2021Updated 5 years ago
- Course Homework for Games101☆78Jun 25, 2023Updated 3 years ago
- Preprocessing to evaluate 3D face reconstruction from 2D image☆29Jul 24, 2019Updated 6 years ago
- ☆11Aug 8, 2020Updated 5 years ago
- Distributed Monte Carlo Path Tracer 分布蒙特卡洛路径追踪器☆204May 2, 2018Updated 8 years ago
- 3D view interactor (C++, OpenGL).☆15Mar 26, 2016Updated 10 years ago
- implementation of XPBD: Position-Based Simulation of Compliant Constrained Dynamics☆11Mar 18, 2019Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Smoke and Flame simulation representing a candle (WebGL). Demo: https://lucaangioloni.github.io/SmokeGL/☆19Jan 25, 2018Updated 8 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16May 21, 2020Updated 6 years ago
- This repository contain the source code of my C++ rig nodes for Autodesk Maya 2020+.☆11Feb 23, 2023Updated 3 years ago
- An implementation of Fast, Interactive Soft-Body Animation using Position-Based Dynamics☆17Jun 13, 2017Updated 9 years ago
- Core libraries that can be used in Spark AR. You can import each library depends on your requirements.☆17Jan 5, 2025Updated last year
- Open-source, cross-platform, C++ game engine for creating 2D/3Dgames.☆10Apr 10, 2018Updated 8 years ago
- ☆10Apr 27, 2020Updated 6 years ago