Qinja / LearnGPUDriven
☆17Updated 9 months ago
Alternatives and similar repositories for LearnGPUDriven:
Users that are interested in LearnGPUDriven are comparing it to the libraries listed below
- GPU Driven Particles Rendeing using Unity's SRP☆85Updated 5 years ago
- Implementing Adaptive Virtual Texture in HDRP☆54Updated last year
- ☆67Updated 2 years ago
- ☆31Updated 3 years ago
- ☆23Updated 5 years ago
- Bloom Effect in Unity Build-in pipeline☆48Updated 2 years ago
- GPU Ray Tracing in Rest of Your Life by Unity 2019.3☆29Updated 5 years ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆46Updated 2 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader …☆63Updated 4 years ago
- A simple Scriptable Render Pipeline implement.☆31Updated 5 years ago
- An example of indirect lighting made with Unity☆32Updated 3 years ago
- ☆38Updated last year
- 一个GPUDriven学习工程☆65Updated last year
- ☆24Updated 3 years ago
- Unity中的体积云☆24Updated 2 years ago
- ☆22Updated 4 years ago
- 球谐光照学习项目☆53Updated 3 years ago
- ☆69Updated 5 years ago
- ☆29Updated last year
- 在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)(这版SSLPV有点问题,正确的看下一个库)☆12Updated last year
- Translucency effect for Unity using the Spherical Harmonics basis☆79Updated 6 years ago
- Spherical Harmonics Lighting☆27Updated 5 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆39Updated 6 years ago
- RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)☆48Updated 9 months ago
- ☆21Updated 2 years ago
- ☆17Updated 3 years ago
- 战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现☆65Updated last year
- 用来去除某游戏Rdc文件的敏感信息 (设备信息/角色名/UID等),你懂的☆31Updated 4 years ago