Unity-Technologies / UnityMixedCallstack
Visual Studio native debugger extension to help debug native applications using Mono.
☆131Updated 11 months ago
Alternatives and similar repositories for UnityMixedCallstack:
Users that are interested in UnityMixedCallstack are comparing it to the libraries listed below
- The Unity Performance Benchmark tool enables partners and developers to establish benchmark samples and measurements using the Performanc…☆124Updated last year
- The library that read Unity profiler binary log directly☆163Updated last year
- Tool to dump memory to text files for inspection☆104Updated 8 years ago
- A dynamic, loose octree implementation for Unity written in C#☆308Updated 5 years ago
- SIMD exercises for Burst and Unity☆100Updated 4 years ago
- ☆198Updated 7 years ago
- Editor extension to generate events that are executed before property set, eg. Transform-position, Transform-rotation, Transform-parent w…☆189Updated 3 years ago
- Tools to control the asset import settings in a Unity project☆148Updated 6 years ago
- A set of Editor tools to audit project assets and correct errors☆76Updated 3 years ago
- Extension for the existing Unity memory profiler project☆287Updated 7 years ago
- Roslyn Analyzer for Unity3D☆280Updated 5 years ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆222Updated 3 years ago
- Allows to unload native plugins in Unity3d editor☆189Updated 2 years ago
- Utility to export data from the unity profiler☆126Updated 5 years ago
- Project Auditor is an experimental static analysis tool for Unity Projects.☆231Updated 6 months ago
- Roslyn Analyzer for Unity3D☆219Updated 3 years ago
- Tool for detecting "Fake Null" C# instances.☆154Updated last year
- Assists in capturing frames from the Profiler of Domain Reloads in the Unity Editor. Compatible with Unity 2019.3+.☆197Updated 3 years ago
- ☆386Updated 3 years ago
- A simple example of MRT (multi render targets) with Unity☆86Updated 8 years ago
- A set of tools and utilities to help track Unity Editor performance☆90Updated last year
- Performance Studio tool integration with C# scripting for the Unity game engine.☆105Updated last year
- Contains some of my general UnityAnswers posts☆125Updated last year
- SAT Collision in C# for Unity3D Burst Compiler☆266Updated 5 years ago
- This project demonstrates different cases when Unity has to break a batch while rendering.☆369Updated 8 years ago
- Reflection based heap shapshot tool for Unity game engine☆110Updated 6 years ago
- A generic graph made off the UIElement GraphView built into Unity.☆214Updated 4 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆193Updated 5 years ago
- A sublime text plugin which aim at boosting happiness when editing Unity Shader, behaved as IDE-like, followed the lastest Unity release.☆96Updated 6 months ago
- Mesh simplification for Unity.☆370Updated 3 years ago