Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.
☆200Apr 22, 2021Updated 4 years ago
Alternatives and similar repositories for Unity.Mathematics.FixedPoint
Users that are interested in Unity.Mathematics.FixedPoint are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆187Nov 15, 2021Updated 4 years ago
- Fixed point math C# library☆640Apr 10, 2018Updated 8 years ago
- Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats☆547Feb 14, 2024Updated 2 years ago
- A bridge for Bepuphysics and Unity☆67Oct 27, 2024Updated last year
- ☆199Apr 13, 2018Updated 7 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting with the flexibility to host WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Cloudways by DigitalOcean.
- Fast Lockstep ECS Framework☆277Feb 1, 2022Updated 4 years ago
- A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)☆946Mar 23, 2020Updated 6 years ago
- Pure C# deterministic fixed-point 3D real time physics simulation library☆536Feb 3, 2019Updated 7 years ago
- Deterministic Lockstep with clientside prediction and rollback☆699Mar 21, 2019Updated 7 years ago
- HotReload Unity C# script without exit play mode and keep the running context unchanged☆388Jul 24, 2023Updated 2 years ago
- LogicPhysics FixedPoint Math☆475Sep 9, 2017Updated 8 years ago
- ECS for Unity with full game state automatic rollbacks☆556Jun 1, 2023Updated 2 years ago
- Software implementation of floating point numbers and operations☆217Oct 24, 2022Updated 3 years ago
- RTS game example based on Entity Component System☆21Feb 4, 2022Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A simple fixed-point math library for C#☆135Dec 17, 2018Updated 7 years ago
- Comparison chart for C# ECS solutions/frameworks☆53Jul 18, 2023Updated 2 years ago
- ☆33Sep 21, 2021Updated 4 years ago
- Framework for lockstep RTS, TD, and MOBA games.☆1,514Sep 1, 2023Updated 2 years ago
- A fast, multi-language, multi-precision fixed-point library!☆350Mar 6, 2026Updated last month
- 基于定点数的寻路解决方案(实际使用的是long类型), 适用于unity帧同步框架。☆95Jun 24, 2024Updated last year
- c#-Unity ECS framework☆136Oct 16, 2021Updated 4 years ago
- fixed point math library for deterministic lockstep network game in Unity☆13Aug 12, 2021Updated 4 years ago
- This is just a test project to understand how to create a deterministic lockstep framework for a simplified RTS☆24Oct 4, 2016Updated 9 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Nov 16, 2021Updated 4 years ago
- Optimal Reciprocal Collision Avoidance (C#)☆836Updated this week
- Tracks and Clips for controlling the Unity UI (uGUI) with Timeline.☆539Jul 15, 2024Updated last year
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- 这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。☆544Jun 18, 2019Updated 6 years ago
- An Octree Native Collection for Unity DOTS☆195Apr 13, 2021Updated 4 years ago
- KCP C#版。线程安全,运行时无alloc,对gc无压力。☆982Nov 16, 2023Updated 2 years ago
- (WIP) Deterministic, Lockstep RTS Engine☆183Jan 20, 2020Updated 6 years ago
- UGUI Graphics Library for Unity. UGUI 图形库,绘制点、线、箭头、三角形、正方形、圆形、扇形、环形、椭圆形等其他常见的图形。☆159Jan 1, 2025Updated last year
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.☆554Jul 30, 2024Updated last year
- An Asset Dependency Graph for Unity☆365Jan 27, 2021Updated 5 years ago
- Behavior Tree for Unity ECS (DOTS) framework☆496Jul 31, 2022Updated 3 years ago
- ☆52Jan 22, 2026Updated 2 months ago
- An entity component system framework for C#, Unity.☆38May 30, 2022Updated 3 years ago
- Roslyn analyzers for DefaultEcs users.☆13Oct 27, 2022Updated 3 years ago
- Unity Sprite mesh extension☆272Mar 18, 2025Updated last year