Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.
☆206Apr 22, 2021Updated 5 years ago
Alternatives and similar repositories for Unity.Mathematics.FixedPoint
Users that are interested in Unity.Mathematics.FixedPoint are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆186Nov 15, 2021Updated 4 years ago
- Fixed point math C# library☆649Apr 10, 2018Updated 8 years ago
- Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats☆556Feb 14, 2024Updated 2 years ago
- A bridge for Bepuphysics and Unity☆68Oct 27, 2024Updated 2 years ago
- ☆201Apr 13, 2018Updated 8 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)☆967Mar 23, 2020Updated 6 years ago
- LogicPhysics FixedPoint Math☆473Sep 9, 2017Updated 9 years ago
- Fast Lockstep ECS Framework☆280Feb 1, 2022Updated 4 years ago
- Pure C# deterministic fixed-point 3D real time physics simulation library☆547Feb 3, 2019Updated 7 years ago
- Framework for lockstep RTS, TD, and MOBA games.☆1,540May 23, 2026Updated 5 months ago
- ECS for Unity with full game state automatic rollbacks☆563Jun 1, 2023Updated 3 years ago
- Deterministic Lockstep with clientside prediction and rollback☆711Mar 21, 2019Updated 7 years ago
- HotReload Unity C# script without exit play mode and keep the running context unchanged☆387Jul 24, 2023Updated 3 years ago
- RTS game example based on Entity Component System☆21Feb 4, 2022Updated 4 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Dota2 alike Skill System Implementation for KnightPhone☆97Apr 17, 2018Updated 8 years ago
- KCP C#版。线程安全,运行时无alloc,对gc无压力。☆1,006Nov 16, 2023Updated 2 years ago
- A simple fixed-point math library for C#☆136Dec 17, 2018Updated 7 years ago
- Comparison chart for C# ECS solutions/frameworks☆53Jul 18, 2023Updated 3 years ago
- Software implementation of floating point numbers and operations☆224Oct 24, 2022Updated 4 years ago
- A fast, multi-language, multi-precision fixed-point library!☆362Jun 23, 2026Updated 4 months ago
- ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.☆565Jul 30, 2024Updated 2 years ago
- An entity component system framework for C#, Unity.☆37May 30, 2022Updated 4 years ago
- 这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。☆548Jun 18, 2019Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A deterministic collision lib for lockstep☆97Sep 9, 2019Updated 7 years ago
- 基于定点数的寻路解决方案(实际使用的是long类型), 适用于unity帧同步框架。☆95Jun 24, 2024Updated 2 years ago
- ☆33Sep 21, 2021Updated 5 years ago
- Optimal Reciprocal Collision Avoidance (C#)☆859Updated this week
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Nov 16, 2021Updated 4 years ago
- A C# library for fixed point numbers☆55Oct 24, 2025Updated last year
- ☆11Feb 20, 2023Updated 3 years ago
- fixed point math library for deterministic lockstep network game in Unity☆13Sep 27, 2026Updated last month
- (WIP) Deterministic, Lockstep RTS Engine☆186Aug 6, 2026Updated 2 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- An Asset Dependency Graph for Unity☆368Jan 27, 2021Updated 5 years ago
- c#-Unity ECS framework☆136Oct 16, 2021Updated 5 years ago
- Translation in progress of BEPU Physics library v1 to Unity's ECS and Job System☆11Jul 16, 2018Updated 8 years ago
- Tracks and Clips for controlling the Unity UI (uGUI) with Timeline.☆534Jul 15, 2024Updated 2 years ago
- 基于 TextMeshPro 的自定义富文本标签插件 Custom Rich Text Tag Plugin Based on TextMeshPro☆71Sep 14, 2023Updated 3 years ago
- An Octree Native Collection for Unity DOTS☆194Apr 13, 2021Updated 5 years ago
- This is just a test project to understand how to create a deterministic lockstep framework for a simplified RTS☆24Oct 4, 2016Updated 10 years ago