Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.
☆203Apr 22, 2021Updated 5 years ago
Alternatives and similar repositories for Unity.Mathematics.FixedPoint
Users that are interested in Unity.Mathematics.FixedPoint are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆186Nov 15, 2021Updated 4 years ago
- Fixed point math C# library☆649Apr 10, 2018Updated 8 years ago
- Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats☆554Feb 14, 2024Updated 2 years ago
- A bridge for Bepuphysics and Unity☆68Oct 27, 2024Updated last year
- ☆199Apr 13, 2018Updated 8 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)☆960Mar 23, 2020Updated 6 years ago
- Fast Lockstep ECS Framework☆278Feb 1, 2022Updated 4 years ago
- Pure C# deterministic fixed-point 3D real time physics simulation library☆545Feb 3, 2019Updated 7 years ago
- HotReload Unity C# script without exit play mode and keep the running context unchanged☆384Jul 24, 2023Updated 3 years ago
- Deterministic Lockstep with clientside prediction and rollback☆711Mar 21, 2019Updated 7 years ago
- LogicPhysics FixedPoint Math☆476Sep 9, 2017Updated 8 years ago
- ECS for Unity with full game state automatic rollbacks☆560Jun 1, 2023Updated 3 years ago
- Software implementation of floating point numbers and operations