Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.
☆197Apr 22, 2021Updated 4 years ago
Alternatives and similar repositories for Unity.Mathematics.FixedPoint
Users that are interested in Unity.Mathematics.FixedPoint are comparing it to the libraries listed below
Sorting:
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆185Nov 15, 2021Updated 4 years ago
- Fixed point math C# library☆639Apr 10, 2018Updated 7 years ago
- Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats☆544Feb 14, 2024Updated 2 years ago
- A bridge for Bepuphysics and Unity☆67Oct 27, 2024Updated last year
- ☆199Apr 13, 2018Updated 7 years ago
- Fast Lockstep ECS Framework☆277Feb 1, 2022Updated 4 years ago
- A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)☆943Mar 23, 2020Updated 5 years ago
- Pure C# deterministic fixed-point 3D real time physics simulation library☆535Feb 3, 2019Updated 7 years ago
- HotReload Unity C# script without exit play mode and keep the running context unchanged☆387Jul 24, 2023Updated 2 years ago
- Deterministic Lockstep with clientside prediction and rollback☆695Mar 21, 2019Updated 7 years ago
- LogicPhysics FixedPoint Math☆473Sep 9, 2017Updated 8 years ago
- ECS for Unity with full game state automatic rollbacks☆555Jun 1, 2023Updated 2 years ago
- Software implementation of floating point numbers and operations☆216Oct 24, 2022Updated 3 years ago
- RTS game example based on Entity Component System☆21Feb 4, 2022Updated 4 years ago
- A simple fixed-point math library for C#☆135Dec 17, 2018Updated 7 years ago
- Comparison chart for C# ECS solutions/frameworks☆53Jul 18, 2023Updated 2 years ago
- ☆30Sep 21, 2021Updated 4 years ago
- Framework for lockstep RTS, TD, and MOBA games.☆1,514Sep 1, 2023Updated 2 years ago
- A fast, multi-language, multi-precision fixed-point library!☆349Mar 6, 2026Updated 2 weeks ago
- 基于定点数的寻路解决方案(实际使用的是long类型), 适用于unity帧同步框架。☆94Jun 24, 2024Updated last year
- c#-Unity ECS framework☆136Oct 16, 2021Updated 4 years ago
- fixed point math library for deterministic lockstep network game in Unity☆13Aug 12, 2021Updated 4 years ago
- This is just a test project to understand how to create a deterministic lockstep framework for a simplified RTS☆24Oct 4, 2016Updated 9 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Nov 16, 2021Updated 4 years ago
- Optimal Reciprocal Collision Avoidance (C#)☆832Updated this week
- Tracks and Clips for controlling the Unity UI (uGUI) with Timeline.☆537Jul 15, 2024Updated last year
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- 这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。☆543Jun 18, 2019Updated 6 years ago
- An Octree Native Collection for Unity DOTS☆194Apr 13, 2021Updated 4 years ago
- KCP C#版。线程安全,运行时无alloc,对gc无压力。☆980Nov 16, 2023Updated 2 years ago
- (WIP) Deterministic, Lockstep RTS Engine☆183Jan 20, 2020Updated 6 years ago
- UGUI Graphics Library for Unity. UGUI 图形库,绘制点、线、箭头、三角形、正方形、圆形、扇形、环形、椭圆形等其他常见的图形。☆157Jan 1, 2025Updated last year
- ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.☆551Jul 30, 2024Updated last year
- An Asset Dependency Graph for Unity☆365Jan 27, 2021Updated 5 years ago
- Behavior Tree for Unity ECS (DOTS) framework☆495Jul 31, 2022Updated 3 years ago
- ☆51Jan 22, 2026Updated last month
- An entity component system framework for C#, Unity.☆38May 30, 2022Updated 3 years ago
- Roslyn analyzers for DefaultEcs users.☆13Oct 27, 2022Updated 3 years ago
- Unity Sprite mesh extension☆271Mar 18, 2025Updated last year