ValveSoftware / ToGLLinks
Direct3D to OpenGL abstraction layer
☆2,070Updated 10 years ago
Alternatives and similar repositories for ToGL
Users that are interested in ToGL are comparing it to the libraries listed below
Sorting:
- OpenGL capture / playback debugger.☆1,428Updated 8 years ago
- **Deprecated repository** for Vulkan loader and validation layers☆409Updated 7 years ago
- Vulkan sample code☆444Updated 7 years ago
- GLIntercept is a OpenGL function call interceptor for Windows that will intercept and log all OpenGL calls☆547Updated 3 years ago
- Simple vulkan rendering example.☆212Updated last year
- Anvil is a cross-platform framework for Vulkan☆608Updated last year
- Tools to aid in Vulkan development☆750Updated last week
- OpenGL Overload: OpenGL implementation on top of Vulkan☆277Updated 9 years ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,099Updated last year
- Experimental High Level Framework for Vulkan☆329Updated 7 years ago
- DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.☆459Updated 3 months ago
- Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.☆1,048Updated 2 years ago
- Texture processing tools with support for Direct3D 10 and 11 formats.☆609Updated 5 years ago
- ANGLE: OpenGL ES to DirectX translation☆626Updated 2 years ago
- Generic Effect system for Graphic API's (OpenGL and DirectX)☆285Updated 6 years ago
- Abandoned: GWEN - GUI Without Extravagant Nonsense.☆438Updated 2 years ago
- Developer's Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter,…☆464Updated last year
- The open source, cross platform level editor for idtech games☆633Updated last year
- GLSL source level debugger.☆500Updated 4 years ago
- CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.☆1,002Updated 5 years ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,081Updated last year
- AMD Triangle Order Optimization Tool.☆224Updated 5 years ago
- Vulkan DOOM 3 port based on DOOM 3 BFG Edition☆904Updated 2 years ago
- SteamOS kernel branches☆458Updated 2 years ago
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆167Updated 7 years ago
- OpenGL Image (GLI)☆585Updated last year
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆570Updated last year
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆471Updated 3 months ago
- AMD GPU Services (AGS) library and samples☆295Updated 8 months ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆823Updated 3 years ago