UniStuttgart-VISUS / visual-system-simulator
Framework for simulating deficiencies and other aspects of the human visual system
☆11Updated 10 months ago
Alternatives and similar repositories for visual-system-simulator:
Users that are interested in visual-system-simulator are comparing it to the libraries listed below
- ☆8Updated 6 years ago
- Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, self…☆9Updated 3 years ago
- A procedurally generated synthetic fur dataset with conditional inputs for machine learning and neural rendering.☆46Updated 3 years ago
- Project website for "Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering".☆1Updated last year
- An EWA surface splatter in WebGL☆32Updated last year
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- ☆7Updated 5 years ago
- Topology Guided Volume Exploration☆17Updated 6 years ago
- Computer Graphics Assignment about Ray Tracing☆16Updated 5 years ago
- Supplementary materials for our SIGGRAPH 2022 paper☆28Updated 2 years ago
- ☆18Updated 3 years ago
- Benchmark for the generalization of 3D machine learning models across different remeshing/samplings of a surface.☆17Updated 3 years ago
- implementation of the paper "Mesh Colors"☆12Updated last year
- Project code for our HPG2023 paper "PSAO: Point-Based Split Rendering for Ambient Occlusion"☆13Updated 10 months ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆35Updated last year
- geogram OpenNL pluggable software module☆10Updated 3 months ago
- Digital paint mixing program based on the Kubelka-Munk equations. Implementation of : T. Lindemeier, J. M. Gülzow, and O. Deussen. 2018…☆13Updated 4 years ago
- ☆44Updated 4 years ago
- Repository for software and assets developed during Eberty's master's project☆21Updated 2 years ago
- Basic multiple importance sampling, in 1d☆21Updated 4 years ago
- Course material for CMU course on Monte Carlo Methods and Applications☆24Updated 2 years ago
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆40Updated 11 years ago
- CPU Physically Based Path Tracer Engine☆11Updated 3 years ago
- ☆26Updated last year
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 11 months ago
- ☆50Updated 5 years ago
- Code which write during learning Taichi and GAMES201☆29Updated 4 years ago
- Base repository for Dartmouth's CS87/287 (Fall 2021).☆2Updated 2 years ago
- Implementation of Efficient implementation of Marching Cubes’ cases with topological guarantees☆35Updated 4 years ago
- CIS565: CUDA Rasterizer☆35Updated 7 years ago