UniStuttgart-VISUS / visual-system-simulatorLinks
Framework for simulating deficiencies and other aspects of the human visual system
☆12Updated last year
Alternatives and similar repositories for visual-system-simulator
Users that are interested in visual-system-simulator are comparing it to the libraries listed below
Sorting:
- A procedurally generated synthetic fur dataset with conditional inputs for machine learning and neural rendering.☆46Updated 4 years ago
- ☆8Updated 7 years ago
- NVIDIA Toronto AI Lab public website☆19Updated 2 years ago
- Repository for software and assets developed during Eberty's master's project☆21Updated 2 years ago
- Project code for our HPG2023 paper "PSAO: Point-Based Split Rendering for Ambient Occlusion"☆13Updated last year
- ☆44Updated 5 years ago
- Project website for "Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering".☆1Updated 2 years ago
- Topology Guided Volume Exploration☆18Updated 6 years ago
- An EWA surface splatter in WebGL☆32Updated 2 years ago
- Supplementary materials for our SIGGRAPH 2022 paper☆28Updated 3 years ago
- IsoOctree (Unix Port for Misha Kazhdan's original code)☆15Updated 6 years ago
- Benchmark for the generalization of 3D machine learning models across different remeshing/samplings of a surface.☆19Updated 3 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- ☆70Updated 4 years ago
- NVIDIA RTX Texture Filtering SDK☆11Updated 3 months ago
- Implementation of Efficient implementation of Marching Cubes’ cases with topological guarantees☆35Updated 4 years ago
- ☆13Updated 3 years ago
- ☆7Updated 5 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆36Updated last year
- Procedural city generation.☆13Updated 2 years ago
- Physically Based Rendering Scenes☆13Updated 3 years ago
- ☆23Updated 2 years ago
- ☆23Updated 2 years ago
- ☆13Updated 3 years ago
- Vectorized Python methods for creating, manipulating and tessellating signed distance fields.☆54Updated last year
- BVH accelerated CPU and OpenGL ray-tracing☆17Updated 2 years ago
- Code for the paper "Invertible Neural BRDF for Object Inverse Rendering"☆20Updated 4 years ago
- ☆23Updated 5 years ago
- A Direct3D 11 program to render captured materials using Oculus Rift, using materials from Two-Shot SVBRDF Capture for Stationary Materia…☆18Updated 9 years ago
- WebGPU Data-Parallel Block-Compressed Marching Cubes Isosurface Extraction☆58Updated 2 years ago