facebookresearch / SplitAO3DLinks
Project code for our HPG2023 paper "PSAO: Point-Based Split Rendering for Ambient Occlusion"
☆13Updated last year
Alternatives and similar repositories for SplitAO3D
Users that are interested in SplitAO3D are comparing it to the libraries listed below
Sorting:
- LLGS: Illuminating Gaussian Splatting via absorptance Modulation☆20Updated last year
- ☆16Updated last year
- UE5 Demo project for 3D Gaussians Plugin☆90Updated 4 months ago
- ☆10Updated last year
- A plugin for importing and visualizing pre-trained MobileNeRF scenes in Unreal Engine.☆129Updated 2 years ago
- Real-time monocular depth estimation with Depth Anything ONNX and visualization with Unreal Engine☆13Updated last year
- UnrealBakedSDF is a sample Unreal project for importing and visualizing BakedSDF meshes.☆15Updated 2 years ago
- libpgo: Library for Physically based Simulation (P), Geometric Shape Modeling (G), and Optimization (O)☆25Updated last month
- Python library/CLI for Luma API (Captures, for dream machines see https://github.com/lumalabs/lumaai-python)☆40Updated last year
- ☆130Updated 2 years ago
- Official documentation of 3D Gaussians Plugin for Unreal Engine, a importer and renderer of training results of 3D Gaussian Splatting.☆20Updated 5 months ago
- Node based programming tool☆12Updated 2 years ago
- ☆17Updated last year
- Variable-resolution mesh extraction from SDFs/occupancy using Octree marching cubes☆45Updated 6 months ago
- Code for "Dynamic NeRFs for Soccer Scenes", by Lewin, Vandegar, Hoyoux, Barnich, and Louppe. (2023)☆24Updated last year
- BakedSDF2FBX is a utility script for converting BakedSDF GLB files to FBX, allowing them to be used in real-time 3D tools like Unity and …☆29Updated 2 years ago
- ☆55Updated last year
- A renderer that generates realistic images of the Earth from outer space.☆41Updated 7 months ago
- An EWA surface splatter in WebGL☆32Updated 2 years ago
- ☆90Updated 2 years ago
- A Unified Framework for Real-Time Rendering on the Web☆88Updated last year
- Resources, benchmarks for 3D generation via AI and beyond☆71Updated last month
- Quick lookup for Instant-angelo (https://github.com/hugoycj/Instant-angelo) results☆21Updated 2 years ago
- Huggingface implementation of MVDream for easy import☆16Updated 8 months ago
- Lightweight Physically-Based Renderer designed for ease of use and fast prototyping☆115Updated 2 years ago
- ☆11Updated last year
- Github Page for the 3D Deep Learning Reading Group☆16Updated 8 months ago
- ☆44Updated 2 years ago
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆64Updated last year
- Neural Reflectance Field from Shading and Shadow under a Fixed Viewpoint☆16Updated 3 years ago