Eberty / LowCost3DReconstructionLinks
Repository for software and assets developed during Eberty's master's project
☆22Updated 3 years ago
Alternatives and similar repositories for LowCost3DReconstruction
Users that are interested in LowCost3DReconstruction are comparing it to the libraries listed below
Sorting:
- Mesh compression algorithm☆17Updated 3 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 3 years ago
- Water Tight Surface Reconstruction of 3D Point Cloud Data using the Ball Pivoting Algorithm☆23Updated 8 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 6 years ago
- Automatic topology repair and editing of 3D models.☆35Updated 2 years ago
- ☆18Updated 3 years ago
- Fills holes in organized point clouds☆18Updated 13 years ago
- Implementation of CVPR:[Face Alignment at 3000 FPS via Regressing Local Binary Features]☆23Updated 8 years ago
- CUDA implementation of the paper "Depth Super-Resolution Meets Uncalibrated Photometric Stereo"☆34Updated 8 years ago
- Demo for the SIGGRAPH 2015 paper: "Conformal Mesh Deformations with Möbius Transformations".☆24Updated 10 months ago
- reconstruct 3D human avatar from a pair of front and side images☆15Updated 3 years ago
- Poisson Surface Reconstruction☆16Updated 2 years ago
- The implementation of my paper "Automatic 3D Garment Fitting Based on Skeleton Driving".☆14Updated 6 years ago
- Markerless volumetric alignment for depth sensors. Contains the code of the work "Deep Soft Procrustes for Markerless Volumetric Sensor A…☆47Updated last year
- Full Body 3D Scan, Photogrammetry for Real Avatar☆107Updated 3 years ago
- Code of 3D DeepDream in the paper "Neural 3D Mesh Renderer" by H. Kato, Y. Ushiku, and T. Harada.☆83Updated 7 years ago
- An efficient implementation of KinectFusion with modern C++ and CUDA.☆29Updated 6 years ago
- Template fitting for non-rigid mesh registration of a 3D face scan☆39Updated 3 years ago
- The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"☆46Updated 4 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆12Updated 2 years ago
- A program for GPU based scalable 3D reconstruction based on Prof. Matthias Niessner's 2013 SIGGRAPH paper VoxelHashing☆24Updated 2 years ago
- Official Implementation of the paper "Real-time panoramic depth maps from omni-directional stereo images for 6 DoF videos in virtual real…☆24Updated 6 years ago
- Multi-view 3D Reconstruction via Depth Map Fusion☆49Updated 8 years ago
- A 3D facial mesh morpher☆28Updated 9 years ago
- A lightweight, user-friendly and interactive 3D visualization tool for viewing real-time 3D reconstruction and SLAM☆21Updated 5 years ago
- Gradient-Domain Processing within a Texture Atlas☆75Updated 3 months ago
- non-rigid iterative closest point☆33Updated 3 years ago
- Learning about RANSAC.☆22Updated 5 years ago
- Simple OpenGL mesh/point cloud viewer☆121Updated 3 years ago
- Main reference:Handa, A., Whelan, T., Mcdonald, J., & Davison, A. J. (2014). A Benchmark for RGB-D Visual Odometry , 3D Reconstruction an…☆31Updated 8 years ago