Team-RTCLI / RTCLI.Runtime
A Runtime implementation of ECMA-335 Common Language Infrastructure that is specifically designed for real-time applications.
☆24Updated 3 years ago
Related projects: ⓘ
- 用于将MSIL编译到C++/MicroCode的AOT编译器。☆21Updated 3 years ago
- ASTC Encoder in C#☆12Updated last year
- CLR GC implementation for il2cpp☆18Updated 6 years ago
- dotnet 6 port of the C++ recastnavigation library.☆63Updated last year
- ☆18Updated this week
- Data-oriented technology stack☆26Updated 10 months ago
- Game made in CGJ2019,using ECS preview33☆16Updated 5 years ago
- The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (libgc, bdwgc, boehmgc)☆51Updated 2 months ago
- 3D graphics engine for .NET platform.☆14Updated 6 months ago
- ☆10Updated this week
- A C# port of the Lua v.5.1.4 virtual machine, parser, libraries and command-line utilities.☆28Updated 5 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆40Updated 2 years ago
- This is an ECS archetecture in Game implemented by C++☆73Updated 2 years ago
- ☆21Updated 5 months ago
- ☆50Updated 7 years ago
- Fixed-point numerics.☆10Updated 5 years ago
- Eagle Engine is a mobile and web-first rendering engine, Graphics API uses Vulkan and WebGL/WebGPU.☆16Updated last year
- Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.☆48Updated 2 weeks ago
- Encode astc texture in pixel shader☆35Updated 11 months ago
- ☆15Updated 3 years ago
- ☆42Updated this week
- ☆35Updated 4 years ago
- a 64bit fixed-point number☆19Updated 4 months ago
- ☆15Updated 4 years ago
- Universe Language☆26Updated last year
- A list of Game Development resources to make magic happen.☆20Updated 6 years ago
- il2cpp transpiler and runtime compatible with .Net Core☆83Updated 4 years ago
- Utility to build Visual Studio solutions and projects with FASTBuild, supports VS2015/2017/2019.☆25Updated 5 years ago
- Immediate Mode GUI From Scratch☆21Updated 2 years ago
- ☆22Updated this week