TonyViT / ViveFocusInstantPreviewLinks
An experiment to create instant preview feature for the Vive Focus device
☆14Updated 6 years ago
Alternatives and similar repositories for ViveFocusInstantPreview
Users that are interested in ViveFocusInstantPreview are comparing it to the libraries listed below
Sorting:
- Forked version of the Seurat plugin. Supports HDRP! Seurat is a scene simplification technology designed to process very complex 3D scene…☆17Updated 4 years ago
- Facial Motion Capture Article and Sample Project☆11Updated 5 years ago
- simple CV pipeline prototype using Unity C# jobs☆18Updated 5 years ago
- ☆14Updated 6 years ago
- ☆26Updated 6 years ago
- Based on the VR Networked Physics from Glenn Fiedler☆12Updated 7 years ago
- ☆9Updated 5 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆58Updated 5 years ago
- Unity compute shader implementation of andy Lomas growth algorithm☆13Updated 5 years ago
- ☆13Updated 4 years ago
- Example of using the Vive trackers to control a character and record it to a generic animation☆18Updated 7 years ago
- Scripts/demo/shader to render cubemap with depth output to equirect☆11Updated 8 years ago
- A procedural model generator for Unity.☆23Updated 8 years ago
- A utility for mesh simplification☆15Updated 10 years ago
- an equirectangular Sphere Mesh used for skyboxes☆10Updated 4 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- A small test suite for comparing blur filters.☆17Updated 8 years ago
- 3D scans by CODAME, decimated for real-time use.☆22Updated 7 years ago
- Pathtracing☆13Updated 5 months ago
- ☆15Updated 7 years ago
- Experimental Unity plugin to parse screenplays into sequences☆29Updated 6 years ago
- A SteamVR/Unity version of the classic Asteroids game.☆14Updated 8 years ago
- ☆10Updated last year
- Sketchbook for multi touch interations☆11Updated 4 years ago
- pcache is a point and particle cache file format☆19Updated 5 years ago
- ☆10Updated 7 years ago
- Code for the non affine transformation matrices post I made☆12Updated 5 years ago
- Experimenting with building distance fields of vertical slices of a point cloud, then generating a mesh with marching cubes.☆14Updated 8 years ago
- GPU matrix multiplication in Unity.☆19Updated 6 years ago
- Project for Computer Graphics course☆15Updated 7 years ago