TheSandvichMaker / BUAS-Pathtracer
C++ pathtracer written for Breda University of Applied Science academic year 2020-2021
☆18Updated 2 years ago
Alternatives and similar repositories for BUAS-Pathtracer:
Users that are interested in BUAS-Pathtracer are comparing it to the libraries listed below
- A featureful realtime 3D software render☆27Updated 6 years ago
- A small networked game written as a first introduction to network programming☆18Updated 2 years ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- Single header "no-allocation" KTX/DDS file reader☆118Updated last year
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup☆62Updated 3 years ago
- Game engine written with C++ and Vulkan.☆25Updated 3 years ago
- 3D render engine written in C with Vulkan☆16Updated last year
- 3D Game Engine☆21Updated 2 months ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Hobby C++ game engine☆37Updated 2 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆90Updated last year
- rex engine and game☆15Updated 3 years ago
- sample code for discussion about SDL accurate frame pacing☆17Updated 9 months ago
- ☆24Updated 4 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Modern OpenGL deferred rendering example☆37Updated last year
- Toy OpenGL PBR renderer.☆33Updated last year
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 5 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆60Updated 3 weeks ago
- Luna Rendering Engine☆21Updated last year
- Software renderer.☆11Updated 11 months ago
- Proof of concept demonstrating that you don't need C++ to use D3D.☆46Updated last year
- A small example of using the Windows XAudio2 API in C☆20Updated 3 years ago
- OpenGL rendering framework.☆26Updated 3 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆45Updated 4 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆26Updated 3 years ago
- Toast Engine☆33Updated this week
- An attempt at a fully featured Vulkan 3D engine.☆21Updated 4 years ago