Tearth / Real-Ship-PhysicsLinks
The prototype of the real ship physics in Unity based on the voxel system.
☆32Updated 6 years ago
Alternatives and similar repositories for Real-Ship-Physics
Users that are interested in Real-Ship-Physics are comparing it to the libraries listed below
Sorting:
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆39Updated 4 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Marching Cubes with destructible terrain made in Unity utilizing latest Unity features, like collider baking on separate threads and sett…☆43Updated 5 years ago
- Series of classes to solve simultaneous equations for c# along with an AI example of its use☆30Updated 6 years ago
- A simple example of how to create a Unity terrain from code using procedural noise.☆48Updated 4 years ago
- This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.☆39Updated 6 years ago
- Simple Octree for Unity with Job System☆28Updated 4 years ago
- Procedural generation of 3D maps with snappable meshes☆34Updated last year
- ☆34Updated 3 years ago
- ☆62Updated 6 years ago
- Water interaction model for Unity☆31Updated 6 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Ambient lighting probe sampling☆50Updated 5 years ago
- Unity Robots Third Person Platformer Project, rendered with HDRP / Gameplay Ingredients / Third Person Controller / Console / Build Front…☆55Updated 4 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- Open source version of my convex collider creation tool originally sold on the Unity Asset Store.☆46Updated 5 years ago
- A grass shader I wrote for Unity inspired by Zelda: Breath of the Wild.☆43Updated 5 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆19Updated 8 years ago
- Dynamic Sky Sphere System☆70Updated 7 years ago
- Worlds 1st Dynamic Windshield Wiper Water FX for Unity Game Engine☆64Updated 5 years ago
- Minimalist simplex library☆48Updated 3 years ago
- A shader effect for real time animated aura around objects such as swords using shaders☆36Updated 3 years ago
- #NVJOB SkyBox Two Colors. Simple and fast shader for SkyBox. Unity Asset.☆35Updated 2 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 3 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆25Updated 2 months ago
- Occlusion culling for Unity☆38Updated 6 years ago
- A Space Portal Shader made in Unity☆21Updated 3 years ago