Tearth / Real-Ship-PhysicsLinks
The prototype of the real ship physics in Unity based on the voxel system.
☆31Updated 6 years ago
Alternatives and similar repositories for Real-Ship-Physics
Users that are interested in Real-Ship-Physics are comparing it to the libraries listed below
Sorting:
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆37Updated 3 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆25Updated 11 months ago
- This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.☆39Updated 6 years ago
- Simple Octree for Unity with Job System☆28Updated 4 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 8 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆38Updated last year
- Unity mesh generation + compute shader for grass simulation.☆29Updated 3 years ago
- #NVJOB SkyBox Two Colors. Simple and fast shader for SkyBox. Unity Asset.☆35Updated 2 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Updated 2 years ago
- Ambient lighting probe sampling☆48Updated 5 years ago
- A shader effect for real time animated aura around objects such as swords using shaders☆36Updated 3 years ago
- A rain puddles shader for Unity Shader Graph and Universal Render Pipeline☆41Updated 5 years ago
- Marching Cubes with destructible terrain made in Unity utilizing latest Unity features, like collider baking on separate threads and sett…☆41Updated 5 years ago
- A simple example of how to create a Unity terrain from code using procedural noise.☆48Updated 4 years ago
- ☆54Updated last year
- Medieval Town Generator for Unity☆40Updated 4 years ago
- ☆62Updated 6 years ago
- Procedural generation of 3D maps with snappable meshes☆33Updated 9 months ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- First pass at completely procedurally animating a humanoid.☆31Updated 7 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆53Updated 2 years ago
- Minimalist simplex library☆48Updated 3 years ago
- A set of helper scripts to procedurally generate 3D meshes.☆54Updated 10 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Updated 6 years ago
- This is a custom node for unity shader graph to create the parallax mapping effect☆38Updated 6 years ago
- Unity3D plugin for procedural generation of dungeons based on a tweaked Cellular Automata model☆36Updated 4 years ago
- Raymarching in Unity using the job system☆37Updated 6 years ago