SuikaSibyl / VideoDigitalWatermarkerLinks
Video digital watermarker in matlab
☆16Updated 4 years ago
Alternatives and similar repositories for VideoDigitalWatermarker
Users that are interested in VideoDigitalWatermarker are comparing it to the libraries listed below
Sorting:
- Research Oriented Physically Based Renderer☆80Updated 4 months ago
- UCSD CSE 272 renderer☆110Updated last month
- Simple realization of z-buffer, scanline z-buffer, hierarchical z-buffer, hierarchical z-buffer with octree.☆15Updated 5 years ago
- This is a paper list about the most important techs and some hard core knowledge about ray tracing.☆27Updated 3 years ago
- OptiX ray tracing toy framework☆12Updated last year
- Datasets and benchmarks for neural Monte Carlo denoising.☆22Updated last year
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆46Updated last year
- ☆69Updated 8 months ago
- ☆18Updated 4 months ago
- notes and related materials for GAMES103☆78Updated 3 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆100Updated last year
- ☆24Updated 2 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆40Updated 4 months ago
- [SIGGRAPH Asia 2023] Official implementation for "Adaptive Recurrent Frame Prediction with Learnable Motion Vectors"☆20Updated last month
- EMCA: Explorer of Monte Carlo based Algorithms☆14Updated 4 years ago
- Z-buffer, scanline Z-buffer, hierarchical Z-buffer and hierarchical Z-buffer with octree algorithm to determine hidden surfaces.☆27Updated 4 years ago
- ☆24Updated last year
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆17Updated last year
- GAMES 101.☆57Updated 4 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆24Updated last year
- This is a ray tracing renderer based on optimx and cuda.☆15Updated 2 years ago
- 参考开源代码对部分图形学论文进行学习和复现。☆16Updated 3 years ago
- Vector-Valued Monte Carlo Integration Using Ratio Control Variates☆38Updated 4 months ago
- 一些优秀的图形学相关资料的索引,侧重于中文社区中的资源☆52Updated 3 years ago
- ☆73Updated 4 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Updated last year
- ☆17Updated 3 years ago
- 学习GAMES101 和 GAMES202的学习笔记记录📒☆11Updated 4 years ago
- Graphics papers annotated☆18Updated 2 years ago