DoeringChristian / mitsuba3-experiments
☆15Updated this week
Related projects: ⓘ
- Implementation Tutorial for Neural Radiosity [Hadadan et al. 2021] in Mitsuba 3☆18Updated last year
- ☆14Updated last year
- ReSTIR-GI implementation in Mitsuba3☆13Updated last year
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆53Updated last year
- Code repository for the paper "Neural BRDF Representation and Importance Sampling" (CGF 2021)☆27Updated last year
- Datasets and benchmarks for neural Monte Carlo denoising.☆11Updated 5 months ago
- Tutorials and other resources for the Mitsuba 3 library☆49Updated 3 weeks ago
- The codes for SIGGRAPH 2022 paper "Nerual Layered BRDFs"☆12Updated last year
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆10Updated 2 months ago
- ☆45Updated 4 years ago
- Reference implementation of the paper "Recursive Control Variates for Inverse Rendering" (SIGGRAPH 2023)☆48Updated last year
- ☆14Updated 9 months ago
- An online test suite for rendering research, based on Disney Research's interactive viewer☆39Updated 2 years ago
- Export blender scenes to the Nori educational raytracer. Proposed and used in the Computer Graphics course at ETH Zurich, Fall 2020☆12Updated 2 years ago
- Implementation for Interactive Monte Carlo Denoising using Affinity of Neural Features☆10Updated 2 years ago
- A Multi-Resolution variant of Kernel Prediction CNN (MR-KP) denoiser☆17Updated 4 years ago
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆34Updated 5 months ago
- Unbiased Physically Based Differentiable Renderer☆39Updated this week
- ☆52Updated 2 months ago
- An optix-based GPU path tracer☆87Updated last year
- EMCA: Explorer of Monte Carlo based Algorithms☆12Updated 2 years ago
- Towards Learning-based Inverse Subsurface Scattering☆29Updated 3 years ago
- UCSD CSE 272 renderer☆71Updated 7 months ago
- Code release for Inverse Global Illumination using a Neural Radiometric Prior☆36Updated last year
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated 5 months ago
- Path-space differentiable renderer☆155Updated 11 months ago
- Mitsuba Implementation of SDMM Path Guiding☆18Updated 2 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆49Updated 3 weeks ago
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆54Updated 2 years ago
- PyTorch implementation of Kernel-predicting convolutional networks for denoising Monte Carlo renderings (Jupyter notebook)☆41Updated 5 years ago