参考开源代码对部分图形学论文进行学习和复现。
☆17Aug 14, 2022Updated 4 years ago
Alternatives and similar repositories for myGraphicAlgorithm
Users that are interested in myGraphicAlgorithm are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A rendering engine based on Vulkan, designed to implement various graphics algorithms.☆29Sep 28, 2023Updated 2 years ago
- ☆25Jul 18, 2024Updated 2 years ago
- real-time grass rendering based on GPU instancing☆24Nov 23, 2022Updated 3 years ago
- simple OpenGL based 3D Gaussian splatting viewer☆26Oct 11, 2023Updated 2 years ago
- Taichi implementation of tiny-cuda-nn☆10Dec 11, 2022Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆15Mar 9, 2023Updated 3 years ago
- A hybrid renderer exploring the combination of rasterization and ray tracing for real-time graphics. Written in C++ using Vulkan.☆16Nov 15, 2021Updated 4 years ago
- A LaTeX beamer theme template for NWU students (Northwest University).☆10Jun 13, 2024Updated 2 years ago
- Indie Game Engine on Vulkan API☆15Apr 23, 2023Updated 3 years ago
- Pixel Engine☆34Nov 22, 2022Updated 3 years ago
- BlackPearl Rendering Engine☆18Jul 16, 2025Updated last year
- GAMES101 Homework Collection☆11Jun 14, 2026Updated 2 months ago
- A port of the Micropolis code to C# (Original: https://github.com/SimHacker/micropolis)☆10Aug 10, 2025Updated last year
- Fused Multi-layer-perceptrons in CUDA☆17Mar 21, 2023Updated 3 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- 3D Game Engine built from the ground up using C++ and OpenGL☆10Dec 6, 2021Updated 4 years ago
- a simple and not very optimized Gaussian splat renderer☆14Feb 10, 2026Updated 6 months ago
- 图形学论文实现☆1,544Mar 6, 2022Updated 4 years ago
- Re-implementation of Sort-Free Gaussian Splatting via Weighted Sum Rendering☆38Oct 31, 2025Updated 9 months ago
- A tool that converts Dark Souls 3's & Bloodborne's PS4 animations to HavokTools-friendly files☆10Mar 30, 2019Updated 7 years ago
- A program for rendering hexahedral meshes in the form of transparent volumes.☆15May 25, 2026Updated 2 months ago
- Neural BRDF Importance Sampling by Reparameterization☆20Jun 5, 2025Updated last year
- Add Hierarchy Tab To SRDebugger.☆12Oct 24, 2018Updated 7 years ago
- Single file, high quality SSIM implementations in C++ and C#☆18Jun 24, 2023Updated 3 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Vulkan sample to render efficient per-part IDs in CAD models☆12May 21, 2026Updated 2 months ago
- Gaussian Integral Linear Operators for Precomputed Graphics☆21Dec 2, 2025Updated 8 months ago
- ☆10Jul 24, 2023Updated 3 years ago
- [MedIA 2026] VPAL: Vessel Probability Guided Attenuation Learning☆18Jun 22, 2026Updated last month
- ☆43Dec 14, 2022Updated 3 years ago
- [Sigasia 2024] Manifold Sampling for Differentiable Uncertainty in Radiance Fields☆22Nov 28, 2024Updated last year
- Demo code to the paper "Stylized Image Triangulation", Computer Graphics Forum, 2018.☆16Oct 11, 2024Updated last year
- [TIP 2026] Semantic Frame Interpolation☆22Aug 7, 2026Updated last week
- Python分析拉钩职位信息☆12Dec 8, 2022Updated 3 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆27Jul 25, 2024Updated 2 years ago
- This is the official implementation of NNSplitter (ICML'23)☆14Jun 11, 2024Updated 2 years ago
- Python 3 wrapper module for 3D ACIS Modeler☆16Jan 21, 2018Updated 8 years ago
- ☆21Jul 2, 2026Updated last month
- A minimal example for training a flow matching model in a pretrained VAE's latent space to generate MNIST digits.☆15May 1, 2024Updated 2 years ago
- ☆24Jan 16, 2022Updated 4 years ago
- ☆23Sep 29, 2024Updated last year