SonyWWS / LevelEditorLinks
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
☆1,336Updated 8 years ago
Alternatives and similar repositories for LevelEditor
Users that are interested in LevelEditor are comparing it to the libraries listed below
Sorting:
- Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Son…☆1,907Updated 5 years ago
- Old repo for Xenko Game Engine. Please use https://github.com/xenko3d/xenko instead.☆1,533Updated 6 years ago
- MIT Licensed 3D Engine☆295Updated 9 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆565Updated 9 months ago
- Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU …☆1,046Updated this week
- SLED (Script Language Editor and Debugger)☆152Updated 9 years ago
- C++ Game Engine (Under Construction!)☆448Updated 2 years ago
- Automatically exported from code.google.com/p/gamecode4☆328Updated 9 years ago
- ☆475Updated 6 years ago
- DirectX shader bytecode cross compiler☆889Updated last year
- Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptuall…☆1,566Updated 2 weeks ago
- GENie - Project generator tool☆942Updated 5 months ago
- Visual Studio 2013/2015/2017 syntax highlighting extension for shader languages☆222Updated 8 years ago
- cmftStudio - GUI counterpart for:☆1,298Updated 4 years ago
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆460Updated this week
- A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files☆598Updated last week
- DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame☆277Updated 9 years ago
- Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.☆1,045Updated 2 years ago
- ☆326Updated 2 years ago
- Blueshift is a cross-platform 3D game engine implemented in C++. it's free, open-source, and works on Windows, macOS, iOS, and Android. T…☆419Updated 5 months ago
- Newton Dynamics is an integrated solution for real time simulation of physics environments.☆997Updated this week
- Modern C++14 library for the development of real-time graphical applications☆1,754Updated 5 years ago
- Texture processing tools with support for Direct3D 10 and 11 formats.☆596Updated 4 years ago
- DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.☆450Updated last week
- Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.☆943Updated this week
- Game GUI is a skin-able GL based Widget Class for Games☆323Updated 9 years ago
- Animation Compression Library☆1,458Updated this week
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,489Updated 2 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,822Updated 2 years ago
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆617Updated 2 years ago