ShaderFrog / editorLinks
☆53Updated 2 months ago
Alternatives and similar repositories for editor
Users that are interested in editor are comparing it to the libraries listed below
Sorting:
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆73Updated 8 months ago
- Experimental Shaderfrog 2.0 Hybrid Graph Shader Composer☆35Updated 2 years ago
- Real-time screen-space global illumination project made for BabylonJS☆31Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆106Updated 11 months ago
- To store the source code for the glTF-Compressor project☆69Updated 6 months ago
- WebGL 2.0 fur demo☆69Updated 8 years ago
- Chromium build with hardware accelerated ray tracing☆62Updated 5 years ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆64Updated 2 years ago
- Texture loading utility for WebGL and WebGPU☆125Updated last year
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆61Updated 10 months ago
- ☆146Updated last year
- Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositor…☆140Updated 2 years ago
- Web implementation of volumetric grids☆156Updated 2 years ago
- To glTF 2.0 converter☆96Updated 2 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆67Updated last year
- AI Denoising in the browser. Based on OIDN, powered by tensorflow.js☆36Updated 11 months ago
- A tiny WGSL online editor☆183Updated 2 years ago
- Engine-agnostic glTF 2.0 Loader in TypeScript☆55Updated 6 years ago
- Toy WebGPU Deferred Renderer☆43Updated 2 years ago
- Tool to provide a filterable registry of glTF community projects.☆91Updated last year
- A GPU-parallel Marching Cubes implementation using WebGPU☆64Updated last year
- Experimental Three.js WebGPU renderer☆135Updated 4 years ago
- Personal experimental project to implement clustered shading with WebGPU.☆202Updated 2 years ago
- ☆62Updated 6 years ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆60Updated 4 years ago
- Realtime path tracing via WebGPU compute shaders☆135Updated last month
- A WebGPU implementation of the "Pristine Grid" technique☆20Updated last year
- PhysX for JavaScript☆110Updated 2 years ago
- A simple, template literals-based preprocessor for WGSL shaders☆64Updated last year
- PBR rendering equation playground and feature experiment, based on Threejs and Envtools☆34Updated 5 years ago