ShaderFrog / editorLinks
☆56Updated 2 weeks ago
Alternatives and similar repositories for editor
Users that are interested in editor are comparing it to the libraries listed below
Sorting:
- To store the source code for the glTF-Compressor project☆77Updated 11 months ago
- Experimental Shaderfrog 2.0 Hybrid Graph Shader Composer☆36Updated 2 years ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a …☆74Updated last year
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆65Updated 2 years ago
- Real-time screen-space global illumination project made for BabylonJS☆33Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆117Updated last year
- Realtime path tracing via WebGPU compute shaders☆158Updated 6 months ago
- ☆152Updated last year
- Ocean demo in WebGPU with Babylon.js☆120Updated last year
- A tiny WGSL online editor☆182Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆65Updated last year
- Texture loading utility for WebGL and WebGPU☆125Updated 2 years ago
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆103Updated 6 months ago
- Chromium build with hardware accelerated ray tracing☆62Updated 5 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆68Updated last year
- ☆37Updated 11 months ago
- An interactive ray-tracer written for the browser using WebGL☆101Updated last year
- Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositor…☆149Updated 2 years ago
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆106Updated 2 years ago
- AI Denoising in the browser. Based on OIDN, powered by tensorflow.js☆39Updated last year
- Web implementation of volumetric grids☆161Updated 2 years ago
- Convert Quixel assets into Three.js compatible PBR materials☆53Updated 3 years ago
- Experimental Three.js WebGPU renderer☆135Updated 5 years ago
- Personal experimental project to implement clustered shading with WebGPU.☆206Updated 2 years ago
- A simple, template literals-based preprocessor for WGSL shaders☆65Updated 2 years ago
- WebGL 2.0 fur demo☆69Updated 8 years ago
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆55Updated last year
- Toy WebGPU Deferred Renderer☆44Updated 2 years ago
- Blender like orientation gizmo for Three.js OrbitControls☆112Updated last year
- ☆76Updated 2 years ago