ShaderFrog / editor
☆38Updated last month
Alternatives and similar repositories for editor:
Users that are interested in editor are comparing it to the libraries listed below
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆70Updated 2 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆90Updated 4 months ago
- Experimental Shaderfrog 2.0 Hybrid Graph Shader Composer☆35Updated last year
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆54Updated 4 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- ☆27Updated 3 weeks ago
- To store the source code for the glTF-Compressor project☆62Updated this week
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆65Updated 6 months ago
- ☆46Updated 3 weeks ago
- Syncs a glTF-Transform Document with a three.js scene graph.☆50Updated 9 months ago
- Real-time screen-space global illumination project made for BabylonJS☆25Updated 7 months ago
- Collection of three.js examples using lygia shader library☆49Updated last year
- ☆36Updated 3 weeks ago
- ☆57Updated last year
- A case study in effective WebGPU patterns for rendering glTF models☆62Updated 11 months ago
- Check for and avoid redundant state setting☆35Updated last year
- Heightmap isolines geometry generated in a compute shader in TSL☆22Updated 6 months ago
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆37Updated last week
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 5 years ago
- CLI tool & Node.js addon to generate navigation mesh☆50Updated 2 years ago
- Realtime voxel global illumination in WebGL.☆19Updated last year
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh (WIP)☆30Updated last month
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- Lightweight mesh class for faster rendering and to reduce memory.☆11Updated 2 years ago
- progressive-shadows test☆28Updated last year
- Service to weld some ThreeJS geometry to indexed one☆25Updated 9 months ago
- Weighted, blended order independent transparency pass for use with three.js.☆42Updated last year
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆42Updated 11 months ago
- Realtime path tracing via WebGPU compute shaders☆106Updated 11 months ago
- Performant plane reflections in three.js r139☆111Updated 2 years ago