CharlieSong1999 / FlashDreamerLinks
FlashDreamer, a training-free approach for completing a 3D scene from a single image, significantly reducing the need for multi-view inputs.
☆15Updated 3 months ago
Alternatives and similar repositories for FlashDreamer
Users that are interested in FlashDreamer are comparing it to the libraries listed below
Sorting:
- [Arxiv'24] LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understanding☆32Updated 4 months ago
- "VicaSplat: A Single Run is All You Need for 3D Gaussian Splatting and Camera Estimation from Unposed Video Frames"☆79Updated last month
- Code for "Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views", CVPR 2025☆41Updated last week
- Streaming 3D Reconstruction with Explicit Spatial Pointer Memory☆98Updated last week
- ☆35Updated last month
- (CVPR 2024) NViST: In the wild New View Synthesis from a Single Image with Transformers☆41Updated 9 months ago
- DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splatting☆41Updated 10 months ago
- Localized Gaussian Point Management☆68Updated last month
- UniGeo: Taming Video Diffusion for Unified Consistent Geometry Estimation☆113Updated last month
- IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement☆17Updated 4 months ago
- Spurfies: Sparse Surface Reconstruction using Local Geometry Priors☆26Updated 8 months ago
- [CVPR'25] MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models☆30Updated last month
- The offical code repository for SC-4DGS.☆63Updated 11 months ago
- [ECCV'2024] MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views☆54Updated 8 months ago
- ☆13Updated 4 months ago
- ☆63Updated 7 months ago
- ☆16Updated 6 months ago
- Official code for ECCV2024 paper: GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal☆90Updated 8 months ago
- official code of CVPR2025 Evolsplat☆48Updated last month
- [CVPR25] SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs☆12Updated 3 months ago
- ☆18Updated 7 months ago
- [ICLR 2025] MVTokenFlow: High-quality 4D Content Generation using Multiview Token Flow☆22Updated 3 months ago
- ☆82Updated last month
- ☆17Updated 6 months ago
- [ECCV2024] RS-NeRF: Neural Radiance Fields from Rolling Shutter Images☆16Updated last year
- [ECCV2024] Official implementation of PFGS: High Fidelity Point Cloud Rendering via Feature Splatting, feel free to render your colorful …☆37Updated 7 months ago
- [ICLR 2025] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors☆58Updated 4 months ago
- StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video Streams☆52Updated last month
- Superpoint Gaussians Splatting for Real-Time High-Fidelity Monocular Dynamic Scene Reconstruction☆47Updated 5 months ago
- [NeurIPS 2024] DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering☆11Updated 8 months ago