unitycoder / VoxelTerrainLinks
slightly updated version of some old voxel terrain project
☆16Updated 8 years ago
Alternatives and similar repositories for VoxelTerrain
Users that are interested in VoxelTerrain are comparing it to the libraries listed below
Sorting:
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 8 years ago
- ☆11Updated 7 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 9 years ago
- Node Editor for Raymarch Model System☆37Updated 8 years ago
- Unity Editor extension for drawing grids☆27Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Updated 6 years ago
- Basic planetary terrain generator system.☆13Updated 7 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Source-like displacements for Unity☆14Updated 6 years ago
- A spline editor tool for Unity, useful for creating complex 3D movements and animation☆31Updated 10 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- Unity3d Editor tools to create rooms quickly.☆37Updated 7 years ago
- Procedural trees generated using L-Systems☆22Updated 9 years ago
- ☆13Updated 6 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Updated 6 years ago
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated 2 years ago
- ☆14Updated 3 years ago
- Perform a raycast against one or more meshes.☆29Updated 7 years ago
- Isosurface generator for Unity3D☆17Updated 4 years ago
- ☆14Updated 8 years ago
- ☆15Updated 7 years ago
- Elite Dangerous star viewer using the Unity UI System☆18Updated 6 years ago
- ☆14Updated last year
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 8 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆24Updated 5 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Updated 6 years ago