unitycoder / VoxelTerrain
slightly updated version of some old voxel terrain project
☆16Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for VoxelTerrain
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆21Updated 8 years ago
- ☆15Updated 6 years ago
- A Unity Node Editor Framework (WIP)☆11Updated 5 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- 2D shader-based lighting system for Unity3D☆15Updated 6 years ago
- ☆11Updated 6 years ago
- ☆18Updated 6 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 7 years ago
- This is a presentation and project on how to use the Shader Editor released with Unity 2018.1☆20Updated 5 years ago
- Context menu plugin for Unity3D☆13Updated 5 years ago
- An extension for "Entitas-CSharp" that removes the need for code generation.☆13Updated 5 years ago
- A demonstration of Unity's Entity Component and Jobs System☆10Updated 5 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- Selectable Inversion Image Effect for Unity☆18Updated 4 years ago
- Nodal Editor is a Unity Editor Scripting library that lets you create node based data structures easily.☆8Updated 6 years ago
- pseudo volumetric clouds using iq's noise and my rim volume technique☆23Updated 3 years ago
- Composite 2 different camera image with depth RenderTexture.☆12Updated 6 years ago
- ☆10Updated 6 years ago
- ☆14Updated 2 years ago
- Open Source Tools for Unity☆18Updated 6 years ago
- Floor reflection shader that seems like planar mirror reflection.☆10Updated 6 years ago
- procedural stars with compute and geometry shader☆12Updated 8 years ago
- Fast Voxel Traversal testing in Unity.☆28Updated 6 years ago
- ☆11Updated 5 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- ☆12Updated 5 years ago
- A sprite outline solution.☆13Updated 7 years ago
- For Unity3D: Delaunay algorithm .☆11Updated 5 years ago