Ray-Tracing-Systems / kernel_slicer
kernel_slicer
☆12Updated last week
Alternatives and similar repositories for kernel_slicer:
Users that are interested in kernel_slicer are comparing it to the libraries listed below
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆379Updated 11 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆206Updated 3 years ago
- Ray tracing glTF scene with Vulkan☆587Updated 4 months ago
- Physically based renderer with Path Tracing and Photon Mapping.☆344Updated 2 years ago
- Optimised BVH traversal + HDRI environment mapping☆219Updated 4 years ago
- assimp with Premake☆27Updated last year
- The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain…☆343Updated 3 years ago
- Example scenes for pbrt-v4☆408Updated last year
- Simple Vulkan raytracing tutorials☆375Updated 2 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆426Updated 5 years ago
- CUDA implementation of a Path Tracer with different surface types, Anti Aliasing, Bonne Projection Bokeh Mapping, Motion Blur, Depth of F…☆11Updated 5 years ago
- GPU texture/buffer performance tester☆581Updated 4 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆383Updated last year
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆305Updated 3 months ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆157Updated 3 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆181Updated 6 years ago
- Physically-based CPU and GPU ray-tracer☆360Updated 2 weeks ago
- A real-time hardware-accelerated ray tracer written in CUDA displayed by OpenGL, using OpenGL and CUDA interop.☆16Updated last year
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆234Updated 4 months ago
- Single-header BVH construction and traversal library.☆666Updated this week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆724Updated this week
- GO HERE FIRST: nvpro-samples overview☆337Updated 9 months ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆400Updated 4 years ago
- Learn Vulkan.☆17Updated 2 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆153Updated this week
- Render Pipeline Shaders SDK☆325Updated 8 months ago
- Realtime GPU Path tracer based on OpenCL and OpenGL☆317Updated 7 months ago
- CPU Based Rasterizer Engine☆177Updated 3 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆827Updated 2 years ago