AminAliari / assimpLinks
assimp with Premake
☆27Updated 2 years ago
Alternatives and similar repositories for assimp
Users that are interested in assimp are comparing it to the libraries listed below
Sorting:
- A Vulkan Render Engine☆103Updated last week
- DirectX11 graphics engine☆135Updated 7 months ago
- A rendering engine, what else?☆51Updated 3 years ago
- Framework for rapid OpenGL demos prototyping☆111Updated 6 months ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆143Updated 5 months ago
- A 3D Render engine built on top of OpenGL☆119Updated 2 years ago
- An experimental game engine.☆176Updated 3 months ago
- Toast Engine☆35Updated last week
- A dx12/Vk game engine (kind of).☆130Updated 4 years ago
- ☆18Updated 4 years ago
- 3D game engine using C++20 and Vulkan (WIP)☆124Updated 10 months ago
- 2D/3D game engine from scratch☆91Updated 5 months ago
- Messing around with rendering in OpenGL and Vulkan☆7Updated 7 months ago
- Yet Another Renderer☆177Updated 5 years ago
- BioHazard☆18Updated 2 months ago
- Real-time 3D water surface generation and rendering using C++ and Vulkan☆18Updated 2 years ago
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆128Updated 3 weeks ago
- My DirectX 12 playground - engine, editor and a sample game.☆97Updated 2 months ago
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆87Updated 2 years ago
- A subatomic OpenGL graphics library.☆112Updated last year
- A framework for learning DirectX12 and demonstrate graphics techniques☆73Updated 4 years ago
- Experimental DirectX 12 Rendering Engine☆87Updated last month
- Renderer agnostic frame graph library☆197Updated last year
- Rogy Engine Source Code.☆104Updated last year
- OpenGL Abstractions Classes to dive in and get coding + Demos☆38Updated 2 years ago
- Blazingly fast Vulkan glTF Viewer☆75Updated 2 weeks ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆91Updated 2 years ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆98Updated 8 months ago
- A very simple real-time Vulkan 3D game engine☆123Updated 3 years ago
- Examples of DSA OpenGL☆20Updated 4 years ago