AminAliari / assimp
assimp with Premake
☆27Updated last year
Alternatives and similar repositories for assimp:
Users that are interested in assimp are comparing it to the libraries listed below
- Framework for rapid OpenGL demos prototyping☆109Updated 2 months ago
- A Vulkan Render Engine☆83Updated last week
- 3D game engine using C++20 and Vulkan (WIP)☆124Updated 5 months ago
- A 3D Render engine built on top of OpenGL☆120Updated last year
- ☆18Updated 4 years ago
- A rendering engine, what else?☆50Updated 3 years ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆194Updated this week
- A dx12/Vk game engine (kind of).☆126Updated 4 years ago
- DirectX 11 graphics engine☆135Updated 2 months ago
- Toast Engine☆29Updated this week
- An experimental game engine.☆155Updated 3 months ago
- A very simple real-time Vulkan 3D game engine☆120Updated 3 years ago
- My DirectX 12 playground - engine, editor and a sample game.☆96Updated this week
- Rogy Engine Source Code.☆104Updated 10 months ago
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆121Updated last week
- Yet Another Renderer☆171Updated 5 years ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆134Updated last month
- Renderer agnostic frame graph library☆172Updated last year
- A subatomic OpenGL graphics library.☆104Updated last year
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆60Updated 6 months ago
- BioHazard☆18Updated last week
- The Modern Vulkan Cookbook published by Packt☆121Updated 5 months ago
- Examples of DSA OpenGL☆19Updated 4 years ago
- Experimental DirectX 12 Rendering Engine☆83Updated this week
- NcEngine: 3D game engine written in modern C++ and Vulkan☆115Updated this week
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆82Updated last year
- A Vulkan based render engine☆110Updated last week
- A framework for learning DirectX12 and demonstrate graphics techniques☆71Updated 4 years ago
- Learning Vulkan from code samples - Tutorial series☆59Updated last year
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆214Updated last year