hanbollar / CUDA-Path-TracerLinks
CUDA implementation of a Path Tracer with different surface types, Anti Aliasing, Bonne Projection Bokeh Mapping, Motion Blur, Depth of Field, Stream Compaction, Contiguous Material Memory, and First Bounce Caching
☆13Updated 6 years ago
Alternatives and similar repositories for CUDA-Path-Tracer
Users that are interested in CUDA-Path-Tracer are comparing it to the libraries listed below
Sorting:
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆281Updated this week
- ☆21Updated last year
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Updated 2 years ago
- ☆69Updated 7 months ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆245Updated last year
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 4 years ago
- ☆128Updated 4 months ago
- A hobby language and API for cross API and cross platform ray tracing☆13Updated 3 years ago
- ☆257Updated 2 months ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Updated last year
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆218Updated 7 months ago
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- 2D visualizer for specular path manifolds☆76Updated 4 years ago
- Making it easier to work with slang in python☆112Updated 2 weeks ago
- Physically based renderer with Path Tracing and Photon Mapping.☆373Updated 3 years ago
- ☆47Updated last year
- Vulkan implementation of ReSTIR☆184Updated 3 years ago
- EMCA: Explorer of Monte Carlo based Algorithms☆14Updated 4 years ago
- ☆61Updated 3 years ago
- A simple interactive ray-tracing renderer.☆49Updated last year
- A wave-optical path tracer☆146Updated 4 months ago
- Volumetric path tracer written in C++☆47Updated 3 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆58Updated 2 months ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆75Updated 5 years ago
- ☆56Updated 5 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆38Updated 4 years ago
- Various Volume Renders / Scenes for pbrt-v4☆33Updated 3 years ago
- Sandbox for graphics paper implementation☆245Updated 5 months ago
- Optimised BVH traversal + HDRI environment mapping☆230Updated 5 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆39Updated 3 months ago