Ourpalm / ILRuntimeLinks
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
☆3,080Updated last week
Alternatives and similar repositories for ILRuntime
Users that are interested in ILRuntime are comparing it to the libraries listed below
Sorting:
- InjectFix is a hot-fix solution library for Unity☆2,041Updated 4 months ago
- The fastest unity lua binding solution☆3,053Updated last year
- 提升你的生产力。☆2,682Updated last year
- huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's…☆2,349Updated 2 years ago
- A flexible UI framework for Unity☆2,872Updated 6 months ago
- unity3d resources management system☆3,066Updated last week
- The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。☆2,126Updated 3 weeks ago
- An MVVM & Databinding framework that can use C# and Lua to develop games☆2,134Updated 3 months ago
- ☆1,990Updated last month
- 我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统☆2,161Updated 5 years ago
- 请移步新版地址https://github.com/jarjin/LuaFramework_UGUI_V2 支持安卓ARM64【已停止更新】☆1,926Updated 6 years ago
- This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a …☆2,342Updated 2 years ago
- HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Uni…☆7,575Updated last month
- 提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)☆1,838Updated 2 weeks ago
- Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类☆1,228Updated 5 years ago
- Fastest lua binding via static code generating for Unity3D and mono.☆1,419Updated 3 years ago
- Unity框架解决方案-支持HybridCLR(最好的次时代热更)、Obfuz混淆代码加固与YooAssets(优秀商业级资源框架)。☆1,810Updated last week
- QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload☆1,817Updated 2 years ago
- This is a demo made with Game Framework.☆940Updated last year
- JSON library for the .Net framework☆1,424Updated 2 years ago
- Unity package for HybridCLR☆914Updated last month
- Godot/Unity3D System Design Architecture☆5,064Updated 3 months ago
- Source code for the Unity UI system.☆1,452Updated last week
- an unity mmo demo, base on ecs(game play), xlua(ui)☆1,871Updated 4 years ago
- 为独立游戏而生,Gameplay热更新游戏框架。(对初学者不友好)☆319Updated 2 years ago
- 使用ILRuntime实现的类似XLUA功能的Unity3D下热修复BUG的解决方案☆782Updated 2 years ago
- This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a …☆6,579Updated 2 years ago
- HybridCLR 示例项目☆936Updated 3 months ago
- Editor tool for viewing and debugging asset bundle contents before and after builds☆2,355Updated 2 years ago
- These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.☆2,634Updated last month