OlafHaag / MotionBuilder-LiveSkeleton-Plugin
MotionBuilder OpenReality Input Device Plugin for skeleton joint data.
☆15Updated 4 years ago
Alternatives and similar repositories for MotionBuilder-LiveSkeleton-Plugin:
Users that are interested in MotionBuilder-LiveSkeleton-Plugin are comparing it to the libraries listed below
- Tools and Parser for Metahuman DNA - WIP☆17Updated 2 years ago
- Animation retarget script for Motionbuilder☆23Updated 13 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆67Updated 4 years ago
- Machine Learning, Facial Rigger☆29Updated 3 years ago
- A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms☆38Updated 5 years ago
- Various functions I found useful for prototyping computer graphics code in Python☆12Updated 5 years ago
- Implementation of CVPR:[Face Alignment at 3000 FPS via Regressing Local Binary Features]☆23Updated 7 years ago
- Tools for MetaHuman DNA☆29Updated last year
- ☆12Updated 3 years ago
- Code to generate facial expressions on 3D MAYA rigs☆30Updated 3 years ago
- ik rig retarget☆13Updated 8 months ago
- Stream skeleton, rigid bodies and marker data from QTM through the QTM real-time protocol.☆10Updated 10 months ago
- Animate a 3D model using Blender and OpenPose☆19Updated 4 years ago
- HumanIK 批量重定向工具☆10Updated 4 years ago
- A simple-to-use wrapper for Autodesk Python FBX SDK.☆46Updated 8 years ago
- Importer script for BVH☆70Updated last year
- Connect rl dna file to your metahuman rig in maya after you have moved it.☆14Updated 3 months ago
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆51Updated 3 years ago
- Moiton Capture IO for Autodesk maya☆17Updated 7 years ago
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆52Updated 3 years ago
- solving Inverse kinematic of whole human body chain with FABRIK☆47Updated 3 years ago
- Markerless motion capture data visualized through 3D animation using Blender and Python☆21Updated 3 years ago
- Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017☆13Updated 6 years ago
- Stream api and protocol for realtime 3d data☆18Updated 2 months ago
- Maya plugin of Bi-Harmonic Bounded Weights (Siggraph 2011)☆18Updated 9 years ago
- Poisson+MLS Deformer plugin for Maya☆11Updated 5 years ago
- Transfer your blend shapes between meshes with the same topology.☆137Updated 2 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆11Updated 5 years ago